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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-07-23 00:47:04 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-10-22 20:13:24 -0500
commit68f49df0f8a845eecd1e65c4d75dfbee3bdc989e (patch)
tree95fd1e84279cba083fa8e776ba439b59ad7503a7 /Source/Core/VideoCommon/ShaderGenCommon.cpp
parent804e42150e03532e63ecc5a7f6f6eed751a132af (diff)
VideoCommon: Add vertex shader point and line expansion
Diffstat (limited to 'Source/Core/VideoCommon/ShaderGenCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp
index 7b407f9aaf..85757b64c5 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.cpp
+++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp
@@ -5,6 +5,7 @@
#include <fmt/format.h>
+#include "Common/Assert.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/VideoCommon.h"
@@ -44,6 +45,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
bits.backend_dynamic_vertex_loader = g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader;
+ bits.backend_vs_point_line_expand = g_ActiveConfig.UseVSForLinePointExpand();
return bits;
}