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authorPokechu22 <Pokechu022@gmail.com>2021-07-29 17:43:35 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-11-17 21:27:32 -0800
commit93eea7cb1382cee1a265f330b824dcf1ca65294c (patch)
treec76b464a76f6689f8795e12ad1954b23f47bc71c /Source/Core/VideoCommon/ShaderGenCommon.cpp
parentee80298ca4b4fb810b02334508e11c5405aa77d2 (diff)
VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
Diffstat (limited to 'Source/Core/VideoCommon/ShaderGenCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp
index 72a7e0d14f..49fd1c9783 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.cpp
+++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp
@@ -39,6 +39,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
bits.backend_logic_op = g_ActiveConfig.backend_info.bSupportsLogicOp;
bits.backend_palette_conversion = g_ActiveConfig.backend_info.bSupportsPaletteConversion;
bits.enable_validation_layer = g_ActiveConfig.bEnableValidationLayer;
+ bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
return bits;
}