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authordegasus <wickmarkus@web.de>2012-12-24 13:30:59 +0100
committerdegasus <wickmarkus@web.de>2012-12-24 13:30:59 +0100
commit78ff8a769c5401facf060c9c7d92a8347076f353 (patch)
tree694828b6f93459b351ea764c3ccb2048cad37f80 /Source/Core/VideoCommon/Src/BPStructs.cpp
parenteedca572702c7416805375bd652c56af8665d167 (diff)
parentbd0abb3d2fe5047554bb6b87fa8e3f6aa3f42e0b (diff)
Merge branch 'osx-savegame-fix'
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index 179196e412..0bde9cc613 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -34,9 +34,9 @@
using namespace BPFunctions;
-u32 mapTexAddress;
-bool mapTexFound;
-int numWrites;
+static u32 mapTexAddress;
+static bool mapTexFound;
+static int numWrites;
extern volatile bool g_bSkipCurrentFrame;
@@ -81,6 +81,9 @@ void BPWritten(const BPCmd& bp)
just stuff geometry in them and don't put state changes there
----------------------------------------------------------------------------------------------------------------
*/
+
+ // check for invalid state, else unneeded configuration are built
+ g_video_backend->CheckInvalidState();
// Debugging only, this lets you skip a bp update
//static int times = 0;