diff options
| author | Nolan Check <Nolan.Check@gmail.com> | 2009-06-29 07:30:48 +0000 |
|---|---|---|
| committer | Nolan Check <Nolan.Check@gmail.com> | 2009-06-29 07:30:48 +0000 |
| commit | c2e0225aa39a0e98a65f5ebbd600cd9f2aa05e9c (patch) | |
| tree | 080275a318d8f639e20ffd49218ff18aa9053b0d /Source/Core/VideoCommon/Src/BPStructs.cpp | |
| parent | 188fa9b2cb9ba5f5d37faab40a906112905e7aa9 (diff) | |
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPStructs.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/BPStructs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index e0b0c9bca2..19540bfca3 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -220,7 +220,7 @@ void BPWritten(const Bypass& bp) const float yScale = bpmem.dispcopyyscale / 256.0f;
const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
RenderToXFB(bp, multirc, yScale, xfbLines,
- Memory_GetPtr(bpmem.copyTexDest << 5),
+ bpmem.copyTexDest << 5,
bpmem.copyMipMapStrideChannels << 4,
(u32)ceil(xfbLines));
}
|
