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authorNolan Check <Nolan.Check@gmail.com>2009-06-29 07:30:48 +0000
committerNolan Check <Nolan.Check@gmail.com>2009-06-29 07:30:48 +0000
commitc2e0225aa39a0e98a65f5ebbd600cd9f2aa05e9c (patch)
tree080275a318d8f639e20ffd49218ff18aa9053b0d /Source/Core/VideoCommon/Src/BPStructs.cpp
parent188fa9b2cb9ba5f5d37faab40a906112905e7aa9 (diff)
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index e0b0c9bca2..19540bfca3 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -220,7 +220,7 @@ void BPWritten(const Bypass& bp)
const float yScale = bpmem.dispcopyyscale / 256.0f;
const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
RenderToXFB(bp, multirc, yScale, xfbLines,
- Memory_GetPtr(bpmem.copyTexDest << 5),
+ bpmem.copyTexDest << 5,
bpmem.copyMipMapStrideChannels << 4,
(u32)ceil(xfbLines));
}