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authorhrydgard <hrydgard@gmail.com>2008-10-25 13:27:28 +0000
committerhrydgard <hrydgard@gmail.com>2008-10-25 13:27:28 +0000
commit2f6d41e413ef2197ee25d1a9ea1790c9d64e548b (patch)
tree5082396fd2378e83f4a0268fd0b34f771c70fb1a /Source/Core/VideoCommon/Src/CPMemory.cpp
parentbc79d22f5e4293a390f9f6ae27bc29372856196f (diff)
Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/CPMemory.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/CPMemory.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/CPMemory.cpp b/Source/Core/VideoCommon/Src/CPMemory.cpp
index 06aa8d6192..837dde70ac 100644
--- a/Source/Core/VideoCommon/Src/CPMemory.cpp
+++ b/Source/Core/VideoCommon/Src/CPMemory.cpp
@@ -24,3 +24,6 @@ u32 arraybases[16];
u32 arraystrides[16];
TMatrixIndexA MatrixIndexA;
TMatrixIndexB MatrixIndexB;
+TVtxDesc g_VtxDesc;
+// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
+VAT g_VtxAttr[8];