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authorRyan Houdek <Sonicadvance1@gmail.com>2013-01-26 11:24:24 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-01-26 11:24:24 -0600
commit4fadb6525941cc743be395edf5d10dfffa076944 (patch)
tree80abc5776e016a47020129618caa16bd6061b546 /Source/Core/VideoCommon/Src/CommandProcessor.cpp
parent3a52b37c3b9848591e2252b01b086f17b9311582 (diff)
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
Diffstat (limited to 'Source/Core/VideoCommon/Src/CommandProcessor.cpp')
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