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authorNeoBrainX <NeoBrainX@gmail.com>2012-08-06 22:41:30 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-01-28 21:05:29 +0100
commitca0e292dd4553d078393d626444c2b88922f5b62 (patch)
tree9b47e894a9936bbd47acbbba9a6158b5b78306cb /Source/Core/VideoCommon/Src/Debugger.cpp
parenta8d4c78cec87e864cfa5410f14687d13308e38d7 (diff)
Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
Currently used in the vertex shader only (had to fork lighting shaders for now).
Diffstat (limited to 'Source/Core/VideoCommon/Src/Debugger.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/Debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp
index 4aa25b72be..005f81c8e6 100644
--- a/Source/Core/VideoCommon/Src/Debugger.cpp
+++ b/Source/Core/VideoCommon/Src/Debugger.cpp
@@ -131,7 +131,7 @@ void GFXDebuggerBase::DumpVertexShader(const char* path)
sprintf(filename, "%sdump_vs.txt", path);
File::CreateEmptyFile(filename);
- File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
+/// File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
}
void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)