diff options
| author | NeoBrainX <NeoBrainX@gmail.com> | 2012-08-06 22:41:30 +0200 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-01-28 21:05:29 +0100 |
| commit | ca0e292dd4553d078393d626444c2b88922f5b62 (patch) | |
| tree | 9b47e894a9936bbd47acbbba9a6158b5b78306cb /Source/Core/VideoCommon/Src/Debugger.cpp | |
| parent | a8d4c78cec87e864cfa5410f14687d13308e38d7 (diff) | |
Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
Currently used in the vertex shader only (had to fork lighting shaders for now).
Diffstat (limited to 'Source/Core/VideoCommon/Src/Debugger.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/Debugger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp index 4aa25b72be..005f81c8e6 100644 --- a/Source/Core/VideoCommon/Src/Debugger.cpp +++ b/Source/Core/VideoCommon/Src/Debugger.cpp @@ -131,7 +131,7 @@ void GFXDebuggerBase::DumpVertexShader(const char* path) sprintf(filename, "%sdump_vs.txt", path); File::CreateEmptyFile(filename); - File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename); +/// File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename); } void GFXDebuggerBase::DumpPixelShaderConstants(const char* path) |
