diff options
| author | death2droid <death2droid@gmail.com> | 2009-05-15 07:07:24 +0000 |
|---|---|---|
| committer | death2droid <death2droid@gmail.com> | 2009-05-15 07:07:24 +0000 |
| commit | 80e2052372eae52ed4cbe1ef14faef68f8a3e12e (patch) | |
| tree | 6d6f7dfdc06e17b19ea3e914f7974106b91e461d /Source/Core/VideoCommon/Src/HiresTextures.cpp | |
| parent | 14a67bc8bc5d663b5cd2d1d324d76444be3602d7 (diff) | |
Make some updated to hires texture loading ect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/HiresTextures.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/HiresTextures.cpp | 52 |
1 files changed, 40 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.cpp b/Source/Core/VideoCommon/Src/HiresTextures.cpp index 16a19eb41e..61dbe7b57f 100644 --- a/Source/Core/VideoCommon/Src/HiresTextures.cpp +++ b/Source/Core/VideoCommon/Src/HiresTextures.cpp @@ -19,6 +19,7 @@ #include <cstring>
#include <utility>
+#include <algorithm>
#include "SOIL.h"
#include "CommonPaths.h"
#include "FileUtil.h"
@@ -34,26 +35,26 @@ void Init(const char *gameCode) CFileSearch::XStringVector Directories;
Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
- for(u32 i = 0; i < Directories.size(); i++)
+ for (u32 i = 0; i < Directories.size(); i++)
{
File::FSTEntry FST_Temp;
File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
- for(u32 j = 0; j < FST_Temp.children.size(); j++)
+ for (u32 j = 0; j < FST_Temp.children.size(); j++)
{
- if(FST_Temp.children.at(j).isDirectory)
+ if (FST_Temp.children.at(j).isDirectory)
{
bool duplicate = false;
NormalizeDirSep(&(FST_Temp.children.at(j).physicalName));
- for(u32 k = 0; k < Directories.size(); k++)
+ for (u32 k = 0; k < Directories.size(); k++)
{
NormalizeDirSep(&Directories.at(k));
- if(strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
+ if (strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
{
duplicate = true;
break;
}
}
- if(!duplicate)
+ if (!duplicate)
Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
}
}
@@ -64,18 +65,21 @@ void Init(const char *gameCode) Extensions.push_back("*.bmp");
Extensions.push_back("*.tga");
Extensions.push_back("*.dds");
+ Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
+ char code[MAX_PATH];
+ sprintf(code, "%s_", gameCode);
- if(rFilenames.size() > 0)
+ if (rFilenames.size() > 0)
{
- for(u32 i = 0; i < rFilenames.size(); i++)
+ for (u32 i = 0; i < rFilenames.size(); i++)
{
std::string FileName;
SplitPath(rFilenames[i], NULL, &FileName, NULL);
- if(FileName.substr(0, strlen(gameCode)).compare(gameCode) == 0 && textureMap.find(FileName) == textureMap.end())
+ if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
}
}
@@ -86,7 +90,7 @@ void Shutdown() textureMap.clear();
}
-PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *data)
+PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data)
{
std::string key(fileName);
@@ -96,6 +100,7 @@ PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *da int width;
int height;
int channels;
+
u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
if (temp == NULL) {
@@ -110,11 +115,34 @@ PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *da return PC_TEX_FMT_NONE;
}
- memcpy(data, temp, width*height*4);
+ int offset = 0;
+ PC_TexFormat returnTex;
+
+ switch (texformat)
+ {
+ case GX_TF_I4:
+ case GX_TF_I8:
+ case GX_TF_IA4:
+ case GX_TF_IA8:
+ for (int i = 0; i < width * height * 4; i += 4)
+ {
+ // Rather than use a luminosity function, just use the most intense color for luminance
+ data[offset++] = *std::max_element(temp+i, temp+i+3);
+ data[offset++] = temp[i+3];
+ }
+ returnTex = PC_TEX_FMT_IA8;
+ break;
+ default:
+ memcpy(data, temp, width*height*4);
+ returnTex = PC_TEX_FMT_RGBA32;
+ break;
+ }
+
*pWidth = width;
*pHeight = height;
SOIL_free_image_data(temp);
- return PC_TEX_FMT_RGBA32;
+ INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str());
+ return returnTex;
}
}
|
