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authorMatthew Parlane <parlane@gmail.com>2013-04-12 17:11:32 +1200
committerMatthew Parlane <parlane@gmail.com>2013-04-12 17:11:32 +1200
commitd5ef9f3e85e411e1dcad0fc1c77091ce7fc3501a (patch)
tree6b4d74d784f9f5d7bfbb7ec7a3db04c0e49814c6 /Source/Core/VideoCommon/Src/IndexGenerator.cpp
parent2c51b34f3c65e1fdd8200b37deca68253308164e (diff)
parent2c722bb04fa95143894a937577237dd1586b8dbe (diff)
Merge branch 'master' into wii-network
Diffstat (limited to 'Source/Core/VideoCommon/Src/IndexGenerator.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/IndexGenerator.cpp196
1 files changed, 144 insertions, 52 deletions
diff --git a/Source/Core/VideoCommon/Src/IndexGenerator.cpp b/Source/Core/VideoCommon/Src/IndexGenerator.cpp
index aa1a971687..28c62193c2 100644
--- a/Source/Core/VideoCommon/Src/IndexGenerator.cpp
+++ b/Source/Core/VideoCommon/Src/IndexGenerator.cpp
@@ -18,17 +18,9 @@
#include <cstddef>
#include "Common.h"
+#include "VideoConfig.h"
#include "IndexGenerator.h"
-/*
-*
-QUAD simulator
-
-0 1 4 5
-3 2 7 6
-012023 147172 ...
-*/
-
//Init
u16 *IndexGenerator::Tptr;
u16 *IndexGenerator::BASETptr;
@@ -41,6 +33,32 @@ u32 IndexGenerator::numL;
u32 IndexGenerator::numP;
u32 IndexGenerator::index;
+static const u16 s_primitive_restart = -1;
+
+static void (*primitive_table[8])(u32);
+
+void IndexGenerator::Init()
+{
+ if(g_Config.backend_info.bSupportsPrimitiveRestart)
+ {
+ primitive_table[0] = IndexGenerator::AddQuads<true>;
+ primitive_table[2] = IndexGenerator::AddList<true>;
+ primitive_table[3] = IndexGenerator::AddStrip<true>;
+ primitive_table[4] = IndexGenerator::AddFan<true>;
+ }
+ else
+ {
+ primitive_table[0] = IndexGenerator::AddQuads<false>;
+ primitive_table[2] = IndexGenerator::AddList<false>;
+ primitive_table[3] = IndexGenerator::AddStrip<false>;
+ primitive_table[4] = IndexGenerator::AddFan<false>;
+ }
+ primitive_table[1] = NULL;
+ primitive_table[5] = &IndexGenerator::AddLineList;
+ primitive_table[6] = &IndexGenerator::AddLineStrip;
+ primitive_table[7] = &IndexGenerator::AddPoints;
+}
+
void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
{
Tptr = Triangleptr;
@@ -57,82 +75,150 @@ void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
void IndexGenerator::AddIndices(int primitive, u32 numVerts)
{
- //switch (primitive)
- //{
- //case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVerts); break;
- //case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVerts); break;
- //case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVerts); break;
- //case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVerts); break;
- //case GX_DRAW_LINES: IndexGenerator::AddLineList(numVerts); break;
- //case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVerts); break;
- //case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVerts); break;
- //}
-
- static void (*const primitive_table[])(u32) =
- {
- IndexGenerator::AddQuads,
- NULL,
- IndexGenerator::AddList,
- IndexGenerator::AddStrip,
- IndexGenerator::AddFan,
- IndexGenerator::AddLineList,
- IndexGenerator::AddLineStrip,
- IndexGenerator::AddPoints,
- };
-
primitive_table[primitive](numVerts);
index += numVerts;
}
// Triangles
-__forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
+template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
{
*Tptr++ = index1;
*Tptr++ = index2;
*Tptr++ = index3;
-
+ if(pr)
+ *Tptr++ = s_primitive_restart;
+
++numT;
}
-void IndexGenerator::AddList(u32 const numVerts)
+template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
{
auto const numTris = numVerts / 3;
for (u32 i = 0; i != numTris; ++i)
{
- WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
+ WriteTriangle<pr>(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
}
+ u32 remainingVerts = numVerts - numTris*3;
+ if(remainingVerts)
+ ERROR_LOG(VIDEO, "AddList: unknown count of vertices found");
}
-void IndexGenerator::AddStrip(u32 const numVerts)
+template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
{
- bool wind = false;
- for (u32 i = 2; i < numVerts; ++i)
- {
- WriteTriangle(
- index + i - 2,
- index + i - !wind,
- index + i - wind);
+ if(pr) {
+ for (u32 i = 0; i < numVerts; ++i)
+ {
+ *Tptr++ = index + i;
+ }
+ *Tptr++ = s_primitive_restart;
+ numT += numVerts - 2;
+
+ } else {
+ bool wind = false;
+ for (u32 i = 2; i < numVerts; ++i)
+ {
+ WriteTriangle<pr>(
+ index + i - 2,
+ index + i - !wind,
+ index + i - wind);
- wind ^= true;
+ wind ^= true;
+ }
}
}
-void IndexGenerator::AddFan(u32 numVerts)
+/**
+ * FAN simulator:
+ *
+ * 2---3
+ * / \ / \
+ * 1---0---4
+ *
+ * would generate this triangles:
+ * 012, 023, 034
+ *
+ * rotated (for better striping):
+ * 120, 302, 034
+ *
+ * as odd ones have to winded, following strip is fine:
+ * 12034
+ *
+ * so we use 6 indices for 3 triangles
+ */
+
+template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
{
- for (u32 i = 2; i < numVerts; ++i)
+ u32 i = 2;
+
+ if(pr) {
+ for(; i<=numVerts-3; i+=3) {
+ *Tptr++ = index + i - 1;
+ *Tptr++ = index + i + 0;
+ *Tptr++ = index;
+ *Tptr++ = index + i + 1;
+ *Tptr++ = index + i + 2;
+ *Tptr++ = s_primitive_restart;
+ numT += 3;
+ }
+
+ for(; i<=numVerts-2; i+=2) {
+ *Tptr++ = index + i - 1;
+ *Tptr++ = index + i + 0;
+ *Tptr++ = index;
+ *Tptr++ = index + i + 1;
+ *Tptr++ = s_primitive_restart;
+ numT += 2;
+ }
+ }
+
+ for (; i < numVerts; ++i)
{
- WriteTriangle(index, index + i - 1, index + i);
+ WriteTriangle<pr>(index, index + i - 1, index + i);
}
}
-void IndexGenerator::AddQuads(u32 numVerts)
+/*
+ * QUAD simulator
+ *
+ * 0---1 4---5
+ * |\ | |\ |
+ * | \ | | \ |
+ * | \| | \|
+ * 3---2 7---6
+ *
+ * 012,023, 456,467 ...
+ * or 120,302, 564,746
+ * or as strip: 1203, 5647
+ *
+ * Warning:
+ * A simple triangle has to be rendered for three vertices.
+ * ZWW do this for sun rays
+ */
+template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
{
auto const numQuads = numVerts / 4;
for (u32 i = 0; i != numQuads; ++i)
{
- WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
- WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
+ if(pr) {
+ *Tptr++ = index + i * 4 + 1;
+ *Tptr++ = index + i * 4 + 2;
+ *Tptr++ = index + i * 4 + 0;
+ *Tptr++ = index + i * 4 + 3;
+ *Tptr++ = s_primitive_restart;
+ numT += 2;
+ } else {
+ WriteTriangle<pr>(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
+ WriteTriangle<pr>(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
+ }
+ }
+ // three vertices remaining, so render a triangle
+ u32 remainingVerts = numVerts - numQuads*4;
+ if(remainingVerts == 3)
+ {
+ WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
}
+ else if(remainingVerts)
+ ERROR_LOG(VIDEO, "AddQuads: unknown count of vertices found");
}
// Lines
@@ -145,8 +231,14 @@ void IndexGenerator::AddLineList(u32 numVerts)
*Lptr++ = index + i * 2 + 1;
++numL;
}
+ u32 remainingVerts = numVerts - numLines*2;
+ if(remainingVerts)
+ ERROR_LOG(VIDEO, "AddLineList: unknown count of vertices found");
+
}
+// shouldn't be used as strips as LineLists are much more common
+// so converting them to lists
void IndexGenerator::AddLineStrip(u32 numVerts)
{
for (u32 i = 1; i < numVerts; ++i)
@@ -170,6 +262,6 @@ void IndexGenerator::AddPoints(u32 numVerts)
u32 IndexGenerator::GetRemainingIndices()
{
- u32 max_index = 65535;
+ u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11)
return max_index - index;
}