diff options
| author | nitsuja <nitsuja-@hotmail.com> | 2012-01-01 12:46:02 -0800 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2012-05-26 13:18:07 +1000 |
| commit | 2be579e8bad372e7a7433a7d6300939ecef4c654 (patch) | |
| tree | af50bcb1d521ea3f9d3c1d18a1d049386188ae7f /Source/Core/VideoCommon/Src/MainBase.cpp | |
| parent | 19b0b02ad75d9400cd69bfee3729f91662c2064b (diff) | |
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
Diffstat (limited to 'Source/Core/VideoCommon/Src/MainBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/MainBase.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/MainBase.cpp b/Source/Core/VideoCommon/Src/MainBase.cpp index 85fbc3d8e9..4df2361ea9 100644 --- a/Source/Core/VideoCommon/Src/MainBase.cpp +++ b/Source/Core/VideoCommon/Src/MainBase.cpp @@ -185,10 +185,6 @@ void VideoBackendHardware::InitializeShared() // Run from the CPU thread void VideoBackendHardware::DoState(PointerWrap& p) { - // Clear all caches that touch RAM - TextureCache::Invalidate(false); - VertexLoaderManager::MarkAllDirty(); - VideoCommon_DoState(p); // Refresh state. @@ -196,6 +192,11 @@ void VideoBackendHardware::DoState(PointerWrap& p) { BPReload(); RecomputeCachedArraybases(); + + // Clear all caches that touch RAM + // (? these don't appear to touch any emulation state that gets saved. moved to on load only.) + TextureCache::Invalidate(false); + VertexLoaderManager::MarkAllDirty(); } } |
