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| author | Nolan Check <Nolan.Check@gmail.com> | 2011-02-27 20:07:59 +0000 |
|---|---|---|
| committer | Nolan Check <Nolan.Check@gmail.com> | 2011-02-27 20:07:59 +0000 |
| commit | e926b28480259b106f9cf88e4aa0289415ff638e (patch) | |
| tree | 3aae5786524598deb29ce4e9f0a1df2ab6853567 /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp | |
| parent | ccc12c695008e6d7c72fc651ac38f7ed70adab6e (diff) | |
DX11: Improve efb-encode shader some more.
According to AMD's GPU ShaderAnalyzer, most combinations of shaders have about 1.5x-2x higher peak per-clock throughput after this commit. For those concerned about performance, I do intend to make this at least as fast as the other backends. This is one more step toward that goal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7262 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
