diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-12-27 03:18:01 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-12-27 03:18:01 +0000 |
| commit | c2283ad6c04f8785013604d56bd2cf491e89f556 (patch) | |
| tree | fa83f67166980cb09605daf9ac7af5c344be4271 /Source/Core/VideoCommon/Src/RenderBase.cpp | |
| parent | f3336a84a16e93dfd20595201a07fc9ba20a12b5 (diff) | |
Second Experimental commit:
corrected peek color and peek z to correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/RenderBase.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/RenderBase.cpp b/Source/Core/VideoCommon/Src/RenderBase.cpp index 5b73fdef6b..dd6cf99011 100644 --- a/Source/Core/VideoCommon/Src/RenderBase.cpp +++ b/Source/Core/VideoCommon/Src/RenderBase.cpp @@ -87,7 +87,7 @@ Renderer::~Renderer() } -void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) +void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) { if (!fbWidth || !fbHeight) return; @@ -102,11 +102,11 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect // just use progressive. if (g_ActiveConfig.bUseXFB) { - FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc); + FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma); } else { - g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc); + g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma); Common::AtomicStoreRelease(s_swapRequested, FALSE); } } |
