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| author | Glenn Rice <glennricster@gmail.com> | 2010-12-15 14:47:13 +0000 |
|---|---|---|
| committer | Glenn Rice <glennricster@gmail.com> | 2010-12-15 14:47:13 +0000 |
| commit | 77837b803475b997d17e3bc5884a0c4ccfdf968a (patch) | |
| tree | 55132737842ba90665582bcf29ca58028b05cdc4 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | 02a38baf7c087ee5e1786ba7ea28f818cdbde0e5 (diff) | |
Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
