diff options
| author | baby.lueshi <baby.lueshi@gmail.com> | 2011-02-05 10:08:06 +0000 |
|---|---|---|
| committer | baby.lueshi <baby.lueshi@gmail.com> | 2011-02-05 10:08:06 +0000 |
| commit | 888cd787248839377c56a4d4db64bced3b3fa028 (patch) | |
| tree | 94394e0894be33e1eaff9c83dd2bc9b1bed1e575 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | 20e2046fe180acf5e8034c7ff035ecf4acbc9c34 (diff) | |
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 3989cc57b6..e1bd47077b 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -23,8 +23,10 @@ enum TextureCache *g_texture_cache; -u8 *TextureCache::temp; +u8 *TextureCache::temp = NULL; + TextureCache::TexCache TextureCache::textures; +Common::CriticalSection TextureCache::texMutex; TextureCache::TCacheEntryBase::~TCacheEntryBase() { @@ -41,13 +43,17 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase() TextureCache::TextureCache() { - temp = (u8*)AllocateMemoryPages(TEMP_SIZE); + if (!temp) + temp = (u8*)AllocateMemoryPages(TEMP_SIZE); TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); - HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); + if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures) + HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); + SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures); } void TextureCache::Invalidate(bool shutdown) { + texMutex.Enter(); TexCache::iterator iter = textures.begin(), tcend = textures.end(); @@ -59,14 +65,20 @@ void TextureCache::Invalidate(bool shutdown) } textures.clear(); - HiresTextures::Shutdown(); + if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures) + HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); + SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures); + texMutex.Leave(); } TextureCache::~TextureCache() { Invalidate(true); - FreeMemoryPages(temp, TEMP_SIZE); - temp = NULL; + if (temp) + { + FreeMemoryPages(temp, TEMP_SIZE); + temp = NULL; + } } void TextureCache::Cleanup() @@ -180,22 +192,20 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); const u32 palette_size = TexDecoder_GetPaletteSize(texformat); bool texture_is_dynamic = false; - bool forceLegacyHash = (g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures); unsigned int texLevels; PC_TexFormat pcfmt = PC_TEX_FMT_NONE; - // someone who understands this var could rename it :p - const bool isC4_C8_C14X2 = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2); + const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2); - if (isC4_C8_C14X2) + if (isPaletteTexture) full_format = texformat | (tlutfmt << 16); // hires texture loading and texture dumping require accurate hashes - if (g_ActiveConfig.bSafeTextureCache || forceLegacyHash) + if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures) { - texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples, forceLegacyHash); + texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); - if (isC4_C8_C14X2) + if (isPaletteTexture) { // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up) // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower. @@ -206,7 +216,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // we must make sure that texture with different tluts get different IDs. const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size, - g_ActiveConfig.iSafeTextureCache_ColorSamples, forceLegacyHash); + g_ActiveConfig.iSafeTextureCache_ColorSamples); texHash ^= tlutHash; @@ -229,7 +239,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, { hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); - if (isC4_C8_C14X2) + if (isPaletteTexture) { hash_value ^= GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); |
