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authorbaby.lueshi <baby.lueshi@gmail.com>2011-02-05 10:08:06 +0000
committerbaby.lueshi <baby.lueshi@gmail.com>2011-02-05 10:08:06 +0000
commit888cd787248839377c56a4d4db64bced3b3fa028 (patch)
tree94394e0894be33e1eaff9c83dd2bc9b1bed1e575 /Source/Core
parent20e2046fe180acf5e8034c7ff035ecf4acbc9c34 (diff)
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/Src/Hash.cpp446
-rw-r--r--Source/Core/Common/Src/Hash.h5
-rw-r--r--Source/Core/VideoCommon/Src/HiresTextures.cpp7
-rw-r--r--Source/Core/VideoCommon/Src/HiresTextures.h1
-rw-r--r--Source/Core/VideoCommon/Src/TextureCacheBase.cpp40
-rw-r--r--Source/Core/VideoCommon/Src/TextureCacheBase.h5
-rw-r--r--Source/Core/VideoCommon/Src/VertexManagerBase.cpp2
-rw-r--r--Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp3
8 files changed, 377 insertions, 132 deletions
diff --git a/Source/Core/Common/Src/Hash.cpp b/Source/Core/Common/Src/Hash.cpp
index 59cd0bb15d..22413f1bcd 100644
--- a/Source/Core/Common/Src/Hash.cpp
+++ b/Source/Core/Common/Src/Hash.cpp
@@ -21,6 +21,8 @@
#include <nmmintrin.h>
#endif
+static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3;
+
// uint32_t
// WARNING - may read one more byte!
// Implementation from Wikipedia.
@@ -108,7 +110,128 @@ u32 HashEctor(const u8* ptr, int length)
return(crc);
}
+
#ifdef _M_X64
+
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+inline u64 getblock(const u64 * p, int i)
+{
+ return p[i];
+}
+
+//----------
+// Block mix - combine the key bits with the hash bits and scramble everything
+
+inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2)
+{
+ k1 *= c1;
+ k1 = _rotl64(k1,23);
+ k1 *= c2;
+ h1 ^= k1;
+ h1 += h2;
+
+ h2 = _rotl64(h2,41);
+
+ k2 *= c2;
+ k2 = _rotl64(k2,23);
+ k2 *= c1;
+ h2 ^= k2;
+ h2 += h1;
+
+ h1 = h1*3+0x52dce729;
+ h2 = h2*3+0x38495ab5;
+
+ c1 = c1*5+0x7b7d159c;
+ c2 = c2*5+0x6bce6396;
+}
+
+//----------
+// Finalization mix - avalanches all bits to within 0.05% bias
+
+inline u64 fmix64(u64 k)
+{
+ k ^= k >> 33;
+ k *= 0xff51afd7ed558ccd;
+ k ^= k >> 33;
+ k *= 0xc4ceb9fe1a85ec53;
+ k ^= k >> 33;
+
+ return k;
+}
+
+u64 GetMurmurHash3(const u8 *src, const int len, u32 samples)
+{
+ const u8 * data = (const u8*)src;
+ const int nblocks = len / 16;
+
+ u64 h1 = 0x9368e53c2f6af274;
+ u64 h2 = 0x586dcd208f7cd3fd;
+
+ u64 c1 = 0x87c37b91114253d5;
+ u64 c2 = 0x4cf5ad432745937f;
+
+ //----------
+ // body
+
+ const u64 * blocks = (const u64 *)(data);
+
+ for(int i = 0; i < nblocks; i++)
+ {
+ u64 k1 = getblock(blocks,i*2+0);
+ u64 k2 = getblock(blocks,i*2+1);
+
+ bmix64(h1,h2,k1,k2,c1,c2);
+ }
+
+ //----------
+ // tail
+
+ const u8 * tail = (const u8*)(data + nblocks*16);
+
+ u64 k1 = 0;
+ u64 k2 = 0;
+
+ switch(len & 15)
+ {
+ case 15: k2 ^= u64(tail[14]) << 48;
+ case 14: k2 ^= u64(tail[13]) << 40;
+ case 13: k2 ^= u64(tail[12]) << 32;
+ case 12: k2 ^= u64(tail[11]) << 24;
+ case 11: k2 ^= u64(tail[10]) << 16;
+ case 10: k2 ^= u64(tail[ 9]) << 8;
+ case 9: k2 ^= u64(tail[ 8]) << 0;
+
+ case 8: k1 ^= u64(tail[ 7]) << 56;
+ case 7: k1 ^= u64(tail[ 6]) << 48;
+ case 6: k1 ^= u64(tail[ 5]) << 40;
+ case 5: k1 ^= u64(tail[ 4]) << 32;
+ case 4: k1 ^= u64(tail[ 3]) << 24;
+ case 3: k1 ^= u64(tail[ 2]) << 16;
+ case 2: k1 ^= u64(tail[ 1]) << 8;
+ case 1: k1 ^= u64(tail[ 0]) << 0;
+ bmix64(h1,h2,k1,k2,c1,c2);
+ };
+
+ //----------
+ // finalization
+
+ h2 ^= len;
+
+ h1 += h2;
+ h2 += h1;
+
+ h1 = fmix64(h1);
+ h2 = fmix64(h2);
+
+ h1 += h2;
+
+ return h1;
+}
+
+
// CRC32 hash using the SSE4.2 instruction
u64 GetCRC32(const u8 *src, int len, u32 samples)
{
@@ -133,60 +256,51 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
#endif
}
-u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
+
+/* NOTE: This hash function is used for custom texture loading/dumping, so
+ it should not be changed, which would require all custom textures to be
+ recalculated for their new hash values. If the hashing function is
+ changed, make sure this one is still used when the legacy parameter is
+ true. */
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
{
const u64 m = 0xc6a4a7935bd1e995;
u64 h = len * m;
-
-#if _M_SSE >= 0x402
- if (cpu_info.bSSE4_2 && !legacy)
+ const int r = 47;
+ u32 Step = (len / 8);
+ const u64 *data = (const u64 *)src;
+ const u64 *end = data + Step;
+ if(samples == 0) samples = Step;
+ Step = Step / samples;
+ if(Step < 1) Step = 1;
+ while(data < end)
{
- h = GetCRC32(src, len, samples);
+ u64 k = data[0];
+ data+=Step;
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+ h ^= k;
+ h *= m;
}
- else
-#endif
- /* NOTE: This hash function is used for custom texture loading/dumping, so
- it should not be changed, which would require all custom textures to be
- recalculated for their new hash values. If the hashing function is
- changed, make sure this one is still used when the legacy parameter is
- true. */
- {
- const int r = 47;
- u32 Step = (len / 8);
- const u64 *data = (const u64 *)src;
- const u64 *end = data + Step;
- if(samples == 0) samples = Step;
- Step = Step / samples;
- if(Step < 1) Step = 1;
- while(data < end)
- {
- u64 k = data[0];
- data+=Step;
- k *= m;
- k ^= k >> r;
- k *= m;
- h ^= k;
- h *= m;
- }
- const u8 * data2 = (const u8*)end;
+ const u8 * data2 = (const u8*)end;
- switch(len & 7)
- {
- case 7: h ^= u64(data2[6]) << 48;
- case 6: h ^= u64(data2[5]) << 40;
- case 5: h ^= u64(data2[4]) << 32;
- case 4: h ^= u64(data2[3]) << 24;
- case 3: h ^= u64(data2[2]) << 16;
- case 2: h ^= u64(data2[1]) << 8;
- case 1: h ^= u64(data2[0]);
- h *= m;
- };
-
- h ^= h >> r;
- h *= m;
- h ^= h >> r;
- }
+ switch(len & 7)
+ {
+ case 7: h ^= u64(data2[6]) << 48;
+ case 6: h ^= u64(data2[5]) << 40;
+ case 5: h ^= u64(data2[4]) << 32;
+ case 4: h ^= u64(data2[3]) << 24;
+ case 3: h ^= u64(data2[2]) << 16;
+ case 2: h ^= u64(data2[1]) << 8;
+ case 1: h ^= u64(data2[0]);
+ h *= m;
+ };
+
+ h ^= h >> r;
+ h *= m;
+ h ^= h >> r;
return h;
}
@@ -215,79 +329,191 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
#endif
}
-u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+inline u32 getblock(const u32 * p, int i)
{
- const u32 m = 0x5bd1e995;
- u64 h = 0;
-#if _M_SSE >= 0x402
- if (cpu_info.bSSE4_2 && !legacy)
- {
- h = GetCRC32(src, len, samples);
- }
- else
-#endif
- {
- const int r = 24;
-
- u32 h1 = len;
- u32 h2 = 0;
+ return p[i];
+}
- u32 Step = (len / 4);
- const u32 * data = (const u32 *)src;
- const u32 * end = data + Step;
- const u8 * uEnd = (const u8 *)end;
- if(samples == 0) samples = Step;
- Step = Step / samples;
+//----------
+// Finalization mix - force all bits of a hash block to avalanche
- if(Step < 2) Step = 2;
+// avalanches all bits to within 0.25% bias
- while(data < end)
- {
- u32 k1 = data[0];
- k1 *= m;
- k1 ^= k1 >> r;
- k1 *= m;
- h1 *= m;
- h1 ^= k1;
-
-
- u32 k2 = data[1];
- k2 *= m;
- k2 ^= k2 >> r;
- k2 *= m;
- h2 *= m;
- h2 ^= k2;
- data+=Step;
- }
+inline u32 fmix32(u32 h)
+{
+ h ^= h >> 16;
+ h *= 0x85ebca6b;
+ h ^= h >> 13;
+ h *= 0xc2b2ae35;
+ h ^= h >> 16;
- if((len & 7) > 3)
- {
- u32 k1 = *(end - 1);
- k1 *= m;
- k1 ^= k1 >> r;
- k1 *= m;
- h1 *= m;
- h1 ^= k1;
- len -= 4;
- }
+ return h;
+}
- switch(len & 3)
- {
- case 3: h2 ^= uEnd[2] << 16;
- case 2: h2 ^= uEnd[1] << 8;
- case 1: h2 ^= uEnd[0];
- h2 *= m;
- };
+inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2)
+{
+ k1 *= c1;
+ k1 = _rotl(k1,11);
+ k1 *= c2;
+ h1 ^= k1;
+ h1 += h2;
+
+ h2 = _rotl(h2,17);
+
+ k2 *= c2;
+ k2 = _rotl(k2,11);
+ k2 *= c1;
+ h2 ^= k2;
+ h2 += h1;
+
+ h1 = h1*3+0x52dce729;
+ h2 = h2*3+0x38495ab5;
+
+ c1 = c1*5+0x7b7d159c;
+ c2 = c2*5+0x6bce6396;
+}
+
+//----------
+
+u64 GetMurmurHash3(const u8* src, int len, u32 samples)
+{
+ const u8 * data = (const u8*)src;
+ const int nblocks = len / 8;
+ u32 out[2];
+
+ u32 h1 = 0x8de1c3ac;
+ u32 h2 = 0xbab98226;
+
+ u32 c1 = 0x95543787;
+ u32 c2 = 0x2ad7eb25;
+
+ //----------
+ // body
+
+ const u32 * blocks = (const u32 *)(data + nblocks*8);
- h1 ^= h2 >> 18; h1 *= m;
- h2 ^= h1 >> 22; h2 *= m;
- h1 ^= h2 >> 17; h1 *= m;
- h2 ^= h1 >> 19; h2 *= m;
+ for(int i = -nblocks; i; i++)
+ {
+ u32 k1 = getblock(blocks,i*2+0);
+ u32 k2 = getblock(blocks,i*2+1);
+
+ bmix32(h1,h2,k1,k2,c1,c2);
+ }
+
+ //----------
+ // tail
+
+ const u8 * tail = (const u8*)(data + nblocks*8);
- h = h1;
+ u32 k1 = 0;
+ u32 k2 = 0;
- h = (h << 32) | h2;
+ switch(len & 7)
+ {
+ case 7: k2 ^= tail[6] << 16;
+ case 6: k2 ^= tail[5] << 8;
+ case 5: k2 ^= tail[4] << 0;
+ case 4: k1 ^= tail[3] << 24;
+ case 3: k1 ^= tail[2] << 16;
+ case 2: k1 ^= tail[1] << 8;
+ case 1: k1 ^= tail[0] << 0;
+ bmix32(h1,h2,k1,k2,c1,c2);
+ };
+
+ //----------
+ // finalization
+
+ h2 ^= len;
+
+ h1 += h2;
+ h2 += h1;
+
+ h1 = fmix32(h1);
+ h2 = fmix32(h2);
+
+ h1 += h2;
+ h2 += h1;
+
+ out[0] = h1;
+ out[1] = h2;
+
+ return *((u64 *)&out);
+}
+
+/* FIXME: The old 32-bit version of this hash made different hashes than the
+ 64-bit version. Until someone can make a new version of the 32-bit one that
+ makes identical hashes, this is just a c/p of the 64-bit one. */
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
+{
+ const u64 m = 0xc6a4a7935bd1e995;
+ u64 h = len * m;
+ const int r = 47;
+ u32 Step = (len / 8);
+ const u64 *data = (const u64 *)src;
+ const u64 *end = data + Step;
+ if(samples == 0) samples = Step;
+ Step = Step / samples;
+ if(Step < 1) Step = 1;
+ while(data < end)
+ {
+ u64 k = data[0];
+ data+=Step;
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+ h ^= k;
+ h *= m;
}
+
+ const u8 * data2 = (const u8*)end;
+
+ switch(len & 7)
+ {
+ case 7: h ^= u64(data2[6]) << 48;
+ case 6: h ^= u64(data2[5]) << 40;
+ case 5: h ^= u64(data2[4]) << 32;
+ case 4: h ^= u64(data2[3]) << 24;
+ case 3: h ^= u64(data2[2]) << 16;
+ case 2: h ^= u64(data2[1]) << 8;
+ case 1: h ^= u64(data2[0]);
+ h *= m;
+ };
+
+ h ^= h >> r;
+ h *= m;
+ h ^= h >> r;
+
return h;
}
#endif
+
+u64 GetHash64(const u8 *src, int len, u32 samples)
+{
+ return ptrHashFunction(src, len, samples);
+}
+
+// sets the hash function used for the texture cache
+void SetHash64Function(bool useHiresTextures)
+{
+ if (useHiresTextures)
+ {
+ ptrHashFunction = &GetHashHiresTexture;
+ }
+#if _M_SSE >= 0x402
+ else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version
+ {
+ ptrHashFunction = &GetCRC32;
+ }
+#endif
+ else
+ {
+ ptrHashFunction = &GetMurmurHash3;
+ }
+}
+
+
+
diff --git a/Source/Core/Common/Src/Hash.h b/Source/Core/Common/Src/Hash.h
index fb5a3b1127..0e385d4270 100644
--- a/Source/Core/Common/Src/Hash.h
+++ b/Source/Core/Common/Src/Hash.h
@@ -25,5 +25,8 @@ u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightl
u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
-u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy = false);
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
+u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
+u64 GetHash64(const u8 *src, int len, u32 samples);
+void SetHash64Function(bool useHiresTextures);
#endif // _HASH_H_
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.cpp b/Source/Core/VideoCommon/Src/HiresTextures.cpp
index 1fcd996427..694150d1ac 100644
--- a/Source/Core/VideoCommon/Src/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/Src/HiresTextures.cpp
@@ -33,6 +33,8 @@ std::map<std::string, std::string> textureMap;
void Init(const char *gameCode)
{
+ textureMap.clear();
+
CFileSearch::XStringVector Directories;
//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
char szDir[MAX_PATH];
@@ -88,11 +90,6 @@ void Init(const char *gameCode)
}
}
-void Shutdown()
-{
- textureMap.clear();
-}
-
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data)
{
std::string key(fileName);
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.h b/Source/Core/VideoCommon/Src/HiresTextures.h
index dc4434e5d4..409c2cc260 100644
--- a/Source/Core/VideoCommon/Src/HiresTextures.h
+++ b/Source/Core/VideoCommon/Src/HiresTextures.h
@@ -25,7 +25,6 @@
namespace HiresTextures
{
void Init(const char *gameCode);
-void Shutdown();
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data);
};
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
index 3989cc57b6..e1bd47077b 100644
--- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
@@ -23,8 +23,10 @@ enum
TextureCache *g_texture_cache;
-u8 *TextureCache::temp;
+u8 *TextureCache::temp = NULL;
+
TextureCache::TexCache TextureCache::textures;
+Common::CriticalSection TextureCache::texMutex;
TextureCache::TCacheEntryBase::~TCacheEntryBase()
{
@@ -41,13 +43,17 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase()
TextureCache::TextureCache()
{
- temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
+ if (!temp)
+ temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
- HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
+ if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
+ HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
+ SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
}
void TextureCache::Invalidate(bool shutdown)
{
+ texMutex.Enter();
TexCache::iterator
iter = textures.begin(),
tcend = textures.end();
@@ -59,14 +65,20 @@ void TextureCache::Invalidate(bool shutdown)
}
textures.clear();
- HiresTextures::Shutdown();
+ if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
+ HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
+ SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
+ texMutex.Leave();
}
TextureCache::~TextureCache()
{
Invalidate(true);
- FreeMemoryPages(temp, TEMP_SIZE);
- temp = NULL;
+ if (temp)
+ {
+ FreeMemoryPages(temp, TEMP_SIZE);
+ temp = NULL;
+ }
}
void TextureCache::Cleanup()
@@ -180,22 +192,20 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
bool texture_is_dynamic = false;
- bool forceLegacyHash = (g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
unsigned int texLevels;
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
- // someone who understands this var could rename it :p
- const bool isC4_C8_C14X2 = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
+ const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
- if (isC4_C8_C14X2)
+ if (isPaletteTexture)
full_format = texformat | (tlutfmt << 16);
// hires texture loading and texture dumping require accurate hashes
- if (g_ActiveConfig.bSafeTextureCache || forceLegacyHash)
+ if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
{
- texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples, forceLegacyHash);
+ texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
- if (isC4_C8_C14X2)
+ if (isPaletteTexture)
{
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
@@ -206,7 +216,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// we must make sure that texture with different tluts get different IDs.
const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
- g_ActiveConfig.iSafeTextureCache_ColorSamples, forceLegacyHash);
+ g_ActiveConfig.iSafeTextureCache_ColorSamples);
texHash ^= tlutHash;
@@ -229,7 +239,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
{
hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
- if (isC4_C8_C14X2)
+ if (isPaletteTexture)
{
hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
g_ActiveConfig.iSafeTextureCache_ColorSamples);
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.h b/Source/Core/VideoCommon/Src/TextureCacheBase.h
index 201bd1dc65..9561e3b1e4 100644
--- a/Source/Core/VideoCommon/Src/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.h
@@ -7,6 +7,7 @@
#include "VideoCommon.h"
#include "TextureDecoder.h"
#include "BPMemory.h"
+#include "Thread.h"
#include "CommonTypes.h"
@@ -71,6 +72,8 @@ public:
virtual ~TextureCache(); // needs virtual for DX11 dtor
+ static void Init();
+ static void Shutdown();
static void Cleanup();
static void Invalidate(bool shutdown);
@@ -88,6 +91,8 @@ public:
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
+ static Common::CriticalSection texMutex;
+
protected:
TextureCache();
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
index 84c53b3ebf..7b07430c8f 100644
--- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
@@ -158,7 +158,9 @@ void VertexManager::AddVertices(int primitive, int numVertices)
void VertexManager::Flush()
{
+ TextureCache::texMutex.Enter();
g_vertex_manager->vFlush();
+ TextureCache::texMutex.Leave();
}
// TODO: need to merge more stuff into VideoCommon to use this
diff --git a/Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp b/Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp
index 1cad9f4c02..275e88e77e 100644
--- a/Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp
+++ b/Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp
@@ -2,6 +2,7 @@
#include "VideoConfigDiag.h"
#include "FileUtil.h"
+#include "TextureCacheBase.h"
#include <wx/intl.h>
@@ -58,6 +59,8 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
ev.Skip();
+
+ TextureCache::Invalidate(false); // For settings like hi-res textures/texture format/etc.
}