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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-08 01:51:08 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-08 01:51:08 -0600 |
| commit | 1201988fe4e94720f32f2165ee03d5debf957cd7 (patch) | |
| tree | c6190f131699fa161e0856db3e764f2a5b80ee15 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp | |
| parent | f77d54ff52c19ae7b61e2bc7e59d5de1a6e22722 (diff) | |
Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index bf45484850..1be760a608 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -26,6 +26,7 @@ #include "PixelShaderGen.h" #include "BPMemory.h" #include "RenderBase.h" +#include "VideoConfig.h" #define WRITE p+=sprintf @@ -92,6 +93,8 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType) } else if (ApiType == API_GLSL) { + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + WRITE(p, "layout(binding = 0) "); WRITE(p, "uniform sampler2DRect samp0;\n"); } else if (ApiType & API_D3D9) @@ -177,6 +180,8 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType) } else if (ApiType == API_GLSL) { + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + WRITE(p, "layout(binding = 0) "); WRITE(p, "uniform sampler2DRect samp0;\n"); } else if (ApiType & API_D3D9) @@ -834,7 +839,13 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) if(ApiType == API_GLSL) { // A few required defines and ones that will make our lives a lot easier - WRITE(p, "#version 120\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + { + WRITE(p, "#version 330 compatibility\n"); + WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n"); + } + else + WRITE(p, "#version 120\n"); // Silly differences WRITE(p, "#define float2 vec2\n"); WRITE(p, "#define float3 vec3\n"); |
