diff options
| author | degasus <wickmarkus@web.de> | 2013-01-19 11:07:06 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-01-19 11:07:06 +0100 |
| commit | 8a6f7474088eb24e2f5875708ffc7f47ac996e24 (patch) | |
| tree | 3a302a6aa270c2ba17b9bd857ae15f96e5a66ec9 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp | |
| parent | d73c950623be195f5188d1371ad6ccce659bab5d (diff) | |
glsl: remove usage of old texture2D* function
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index 3dbb3aaa38..750f673d40 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -247,7 +247,7 @@ void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYP else if (ApiType == API_D3D11) texSampleOpName = "tex0.Sample"; else - texSampleOpName = "texture2DRect"; + texSampleOpName = "texture"; // the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX. const char* texSampleIncrementUnit; |
