summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
diff options
context:
space:
mode:
authordegasus <wickmarkus@web.de>2013-01-19 11:07:06 +0100
committerdegasus <wickmarkus@web.de>2013-01-19 11:07:06 +0100
commit8a6f7474088eb24e2f5875708ffc7f47ac996e24 (patch)
tree3a302a6aa270c2ba17b9bd857ae15f96e5a66ec9 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parentd73c950623be195f5188d1371ad6ccce659bab5d (diff)
glsl: remove usage of old texture2D* function
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 3dbb3aaa38..750f673d40 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -247,7 +247,7 @@ void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYP
else if (ApiType == API_D3D11)
texSampleOpName = "tex0.Sample";
else
- texSampleOpName = "texture2DRect";
+ texSampleOpName = "texture";
// the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX.
const char* texSampleIncrementUnit;