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authornakeee <nakeee@gmail.com>2009-10-14 01:58:39 +0000
committernakeee <nakeee@gmail.com>2009-10-14 01:58:39 +0000
commit9f8a2986a2aed4aec25d787fbd6d2ed44214610b (patch)
treeeedc72ef813d780eedb31872723e3f473640081e /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parentfb60b10c7ba5197178e960645da6fafa29f18f83 (diff)
Videocommon: setlocale for shader compilation, should fix problem with runaway , in certain locales.
Please test issues 1533 and 1496 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4418 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index c3a440009f..1263f52cfa 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -18,6 +18,7 @@
#include <stdio.h>
#include <math.h>
+#include <locale.h>
#include "Common.h"
#include "TextureConversionShader.h"
@@ -642,6 +643,7 @@ void WriteZ24Encoder(char* p)
const char *GenerateEncodingShader(u32 format)
{
+ setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
char *p = text;
@@ -725,6 +727,7 @@ const char *GenerateEncodingShader(u32 format)
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
+ setlocale(LC_NUMERIC, ""); // restore locale
return text;
}