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| author | nodchip <nodchip@gmail.com> | 2010-02-28 08:41:02 +0000 |
|---|---|---|
| committer | nodchip <nodchip@gmail.com> | 2010-02-28 08:41:02 +0000 |
| commit | d348c33bf2f094ac8c541ee459e4edb029da4fb4 (patch) | |
| tree | 1afc0e06fffed611f49d855e1ad9dfe5337faf09 /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | ff8ce634e38e960234281134d668631439b17ab2 (diff) | |
Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
