diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-12-07 18:48:31 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-12-07 18:48:31 +0000 |
| commit | d02426a8e9c6a0815e033aa48a9506151aaf5c86 (patch) | |
| tree | f65d4098b99366ccd2cdcc974b052fc36acc72ee /Source/Core/VideoCommon/Src/TextureDecoder.h | |
| parent | 85a9b3dc2c51a08911c48ff9741b378336081a93 (diff) | |
mixed commit:
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.h')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.h b/Source/Core/VideoCommon/Src/TextureDecoder.h index 33ba57ee2f..068be12118 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.h +++ b/Source/Core/VideoCommon/Src/TextureDecoder.h @@ -84,9 +84,11 @@ enum PC_TexFormat }; PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt); - +void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt); +PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt); void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt); + u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0); u32 TexDecoder_GetTlutHash(const u8* src, int len); |
