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authorskidau <skidau@gmail.com>2013-03-27 13:19:23 +1100
committerskidau <skidau@gmail.com>2013-03-27 13:19:23 +1100
commit7784fa4c67cc8d2545f45694d83805e7e89cd583 (patch)
tree7724133aabe971ec417d1dea0977a525bb8debfb /Source/Core/VideoCommon/Src/VertexManagerBase.cpp
parentd33c19b0cd2bae982c8d35e86a9d3551f9e5c72f (diff)
parent5cea0d9defeaa23e7af94adf7615a44fb2c9c173 (diff)
Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others # Via degasus (12) and others * master: (625 commits) Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. Array overrun fixed in VertexShaderCache for the DX11 plugin. Fixed DSPTool build. Windows build fix Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031. VideoSoftware: Improve fog range adjustment by using less magic and more comments. revert RasterFont for VideoSoftware ogl: fix virtual xfb Windows build fix from web interface... Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play. Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check. VideoSoftware: Implement fog range adjustment, fixing issue 6147. implement 4xSSAA for OGL move ogl-only settings into backend Fix description of disable fog, and move it to enhancements tab. Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. Forced the external exception check to occur sooner by changing the downcount. Mark the Direct3D9 backend deprecated. Prefer D3D11 and OpenGL over D3D9 by default. ... Conflicts: CMakeLists.txt Source/Core/Common/Common.vcxproj.filters Source/Core/Common/Src/CommonPaths.h Source/Core/Core/Core.vcxproj.filters Source/Core/Core/Src/Core.cpp Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp Source/VSProps/Dolphin.Win32.props Source/VSProps/Dolphin.x64.props
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexManagerBase.cpp190
1 files changed, 73 insertions, 117 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
index cd5a01c6b3..87856b5aeb 100644
--- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
@@ -12,171 +12,122 @@
#include "BPStructs.h"
#include "VertexManagerBase.h"
+#include "MainBase.h"
#include "VideoConfig.h"
VertexManager *g_vertex_manager;
u8 *VertexManager::s_pCurBufferPointer;
u8 *VertexManager::s_pBaseBufferPointer;
-
-u8 *VertexManager::LocalVBuffer;
-u16 *VertexManager::TIBuffer;
-u16 *VertexManager::LIBuffer;
-u16 *VertexManager::PIBuffer;
-
-bool VertexManager::Flushed;
+u8 *VertexManager::s_pEndBufferPointer;
VertexManager::VertexManager()
{
- Flushed = false;
+ LocalVBuffer.resize(MAXVBUFFERSIZE);
+ s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
+ s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
- LocalVBuffer = new u8[MAXVBUFFERSIZE];
- s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer;
+ TIBuffer.resize(MAXIBUFFERSIZE);
+ LIBuffer.resize(MAXIBUFFERSIZE);
+ PIBuffer.resize(MAXIBUFFERSIZE);
- TIBuffer = new u16[MAXIBUFFERSIZE];
- LIBuffer = new u16[MAXIBUFFERSIZE];
- PIBuffer = new u16[MAXIBUFFERSIZE];
-
- IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
+ ResetBuffer();
}
+VertexManager::~VertexManager()
+{}
+
void VertexManager::ResetBuffer()
{
- s_pCurBufferPointer = LocalVBuffer;
+ s_pCurBufferPointer = s_pBaseBufferPointer;
+ IndexGenerator::Start(GetTriangleIndexBuffer(), GetLineIndexBuffer(), GetPointIndexBuffer());
}
-VertexManager::~VertexManager()
+u32 VertexManager::GetRemainingSize()
{
- delete[] LocalVBuffer;
-
- delete[] TIBuffer;
- delete[] LIBuffer;
- delete[] PIBuffer;
-
- // TODO: necessary??
- ResetBuffer();
+ return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
}
-void VertexManager::AddIndices(int primitive, int numVertices)
-{
- //switch (primitive)
- //{
- //case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
- //case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
- //case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
- //case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
- //case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
- //case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
- //case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
- //}
-
- static void (*const primitive_table[])(int) =
+void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride)
+{
+ u32 const needed_vertex_bytes = count * stride;
+
+ if (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize())
{
- IndexGenerator::AddQuads,
- NULL,
- IndexGenerator::AddList,
- IndexGenerator::AddStrip,
- IndexGenerator::AddFan,
- IndexGenerator::AddLineList,
- IndexGenerator::AddLineStrip,
- IndexGenerator::AddPoints,
- };
-
- primitive_table[primitive](numVertices);
+ Flush();
+
+ if(count > IndexGenerator::GetRemainingIndices())
+ ERROR_LOG(VIDEO, "Too less index values. Use 32bit or reset them on flush.");
+ if (count > GetRemainingIndices(primitive))
+ ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! "
+ "Increase MAXIBUFFERSIZE or we need primitive breaking afterall.");
+ if (needed_vertex_bytes > GetRemainingSize())
+ ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! "
+ "Increase MAXVBUFFERSIZE or we need primitive breaking afterall.");
+ }
}
-int VertexManager::GetRemainingSize()
+bool VertexManager::IsFlushed() const
{
- return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
+ return s_pBaseBufferPointer == s_pCurBufferPointer;
}
-int VertexManager::GetRemainingVertices(int primitive)
+u32 VertexManager::GetRemainingIndices(int primitive)
{
switch (primitive)
{
case GX_DRAW_QUADS:
+ return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
case GX_DRAW_TRIANGLES:
+ return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
case GX_DRAW_TRIANGLE_STRIP:
+ return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
case GX_DRAW_TRIANGLE_FAN:
- return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3;
- break;
+ return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
case GX_DRAW_LINES:
+ return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
case GX_DRAW_LINE_STRIP:
- return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2;
- break;
+ return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
case GX_DRAW_POINTS:
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
- break;
default:
return 0;
- break;
}
}
-void VertexManager::AddVertices(int primitive, int numVertices)
+void VertexManager::AddVertices(int primitive, u32 numVertices)
{
if (numVertices <= 0)
return;
- switch (primitive)
- {
- case GX_DRAW_QUADS:
- case GX_DRAW_TRIANGLES:
- case GX_DRAW_TRIANGLE_STRIP:
- case GX_DRAW_TRIANGLE_FAN:
- if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
- Flush();
- break;
-
- case GX_DRAW_LINES:
- case GX_DRAW_LINE_STRIP:
- if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
- Flush();
- break;
-
- case GX_DRAW_POINTS:
- if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
- Flush();
- break;
-
- default:
- return;
- break;
- }
-
- if (Flushed)
- {
- IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
- Flushed = false;
- }
-
ADDSTAT(stats.thisFrame.numPrims, numVertices);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
- AddIndices(primitive, numVertices);
+
+ IndexGenerator::AddIndices(primitive, numVertices);
}
void VertexManager::Flush()
{
+ if (g_vertex_manager->IsFlushed())
+ return;
+
// loading a state will invalidate BP, so check for it
g_video_backend->CheckInvalidState();
-
+
+ VideoFifo_CheckEFBAccess();
+
g_vertex_manager->vFlush();
+
+ g_vertex_manager->ResetBuffer();
}
// TODO: need to merge more stuff into VideoCommon to use this
#if (0)
void VertexManager::Flush()
{
- if (LocalVBuffer == s_pCurBufferPointer || Flushed)
- return;
-
- Flushed = true;
-
- VideoFifo_CheckEFBAccess();
-
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
@@ -249,21 +200,23 @@ void VertexManager::Flush()
// finally bind
if (false == PixelShaderCache::SetShader(false, g_nativeVertexFmt->m_components))
- goto shader_fail;
+ return;
if (false == VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
- goto shader_fail;
+ return;
const int stride = g_nativeVertexFmt->GetVertexStride();
//if (g_nativeVertexFmt)
g_nativeVertexFmt->SetupVertexPointers();
+ g_renderer->ResumePixelPerf(false);
g_vertex_manager->Draw(stride, false);
+ g_renderer->PausePixelPerf(false);
// run through vertex groups again to set alpha
if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
{
if (false == PixelShaderCache::SetShader(true, g_nativeVertexFmt->m_components))
- goto shader_fail;
+ return;
g_vertex_manager->Draw(stride, true);
}
@@ -277,10 +230,12 @@ void VertexManager::Flush()
// save the shaders
char strfile[255];
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
- std::ofstream fps(strfile);
+ std::ofstream fps;
+ OpenFStream(fps, strfile, std::ios_base::out);
fps << ps->strprog.c_str();
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
- std::ofstream fvs(strfile);
+ std::ofstream fvs;
+ OpenFStream(fvs, strfile, std::ios_base::out);
fvs << vs->strprog.c_str();
}
@@ -297,9 +252,6 @@ void VertexManager::Flush()
}
#endif
++g_Config.iSaveTargetId;
-
-shader_fail:
- ResetBuffer();
}
#endif
@@ -310,12 +262,16 @@ void VertexManager::DoState(PointerWrap& p)
void VertexManager::DoStateShared(PointerWrap& p)
{
- p.DoPointer(s_pCurBufferPointer, LocalVBuffer);
- p.DoArray(LocalVBuffer, MAXVBUFFERSIZE);
- p.DoArray(TIBuffer, MAXIBUFFERSIZE);
- p.DoArray(LIBuffer, MAXIBUFFERSIZE);
- p.DoArray(PIBuffer, MAXIBUFFERSIZE);
-
- if (p.GetMode() == PointerWrap::MODE_READ)
- Flushed = false;
+ // It seems we half-assume to be flushed here
+ // We update s_pCurBufferPointer yet don't worry about IndexGenerator's outdated pointers
+ // and maybe other things are overlooked
+
+ p.Do(LocalVBuffer);
+ p.Do(TIBuffer);
+ p.Do(LIBuffer);
+ p.Do(PIBuffer);
+
+ s_pBaseBufferPointer = &LocalVBuffer[0];
+ s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
+ p.DoPointer(s_pCurBufferPointer, s_pBaseBufferPointer);
}