diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexManagerBase.cpp | 190 |
1 files changed, 73 insertions, 117 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp index cd5a01c6b3..87856b5aeb 100644 --- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp @@ -12,171 +12,122 @@ #include "BPStructs.h" #include "VertexManagerBase.h" +#include "MainBase.h" #include "VideoConfig.h" VertexManager *g_vertex_manager; u8 *VertexManager::s_pCurBufferPointer; u8 *VertexManager::s_pBaseBufferPointer; - -u8 *VertexManager::LocalVBuffer; -u16 *VertexManager::TIBuffer; -u16 *VertexManager::LIBuffer; -u16 *VertexManager::PIBuffer; - -bool VertexManager::Flushed; +u8 *VertexManager::s_pEndBufferPointer; VertexManager::VertexManager() { - Flushed = false; + LocalVBuffer.resize(MAXVBUFFERSIZE); + s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0]; + s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size(); - LocalVBuffer = new u8[MAXVBUFFERSIZE]; - s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer; + TIBuffer.resize(MAXIBUFFERSIZE); + LIBuffer.resize(MAXIBUFFERSIZE); + PIBuffer.resize(MAXIBUFFERSIZE); - TIBuffer = new u16[MAXIBUFFERSIZE]; - LIBuffer = new u16[MAXIBUFFERSIZE]; - PIBuffer = new u16[MAXIBUFFERSIZE]; - - IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer); + ResetBuffer(); } +VertexManager::~VertexManager() +{} + void VertexManager::ResetBuffer() { - s_pCurBufferPointer = LocalVBuffer; + s_pCurBufferPointer = s_pBaseBufferPointer; + IndexGenerator::Start(GetTriangleIndexBuffer(), GetLineIndexBuffer(), GetPointIndexBuffer()); } -VertexManager::~VertexManager() +u32 VertexManager::GetRemainingSize() { - delete[] LocalVBuffer; - - delete[] TIBuffer; - delete[] LIBuffer; - delete[] PIBuffer; - - // TODO: necessary?? - ResetBuffer(); + return (u32)(s_pEndBufferPointer - s_pCurBufferPointer); } -void VertexManager::AddIndices(int primitive, int numVertices) -{ - //switch (primitive) - //{ - //case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break; - //case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break; - //case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break; - //case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break; - //case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break; - //case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break; - //case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break; - //} - - static void (*const primitive_table[])(int) = +void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride) +{ + u32 const needed_vertex_bytes = count * stride; + + if (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize()) { - IndexGenerator::AddQuads, - NULL, - IndexGenerator::AddList, - IndexGenerator::AddStrip, - IndexGenerator::AddFan, - IndexGenerator::AddLineList, - IndexGenerator::AddLineStrip, - IndexGenerator::AddPoints, - }; - - primitive_table[primitive](numVertices); + Flush(); + + if(count > IndexGenerator::GetRemainingIndices()) + ERROR_LOG(VIDEO, "Too less index values. Use 32bit or reset them on flush."); + if (count > GetRemainingIndices(primitive)) + ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! " + "Increase MAXIBUFFERSIZE or we need primitive breaking afterall."); + if (needed_vertex_bytes > GetRemainingSize()) + ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! " + "Increase MAXVBUFFERSIZE or we need primitive breaking afterall."); + } } -int VertexManager::GetRemainingSize() +bool VertexManager::IsFlushed() const { - return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer); + return s_pBaseBufferPointer == s_pCurBufferPointer; } -int VertexManager::GetRemainingVertices(int primitive) +u32 VertexManager::GetRemainingIndices(int primitive) { switch (primitive) { case GX_DRAW_QUADS: + return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4; case GX_DRAW_TRIANGLES: + return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()); case GX_DRAW_TRIANGLE_STRIP: + return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2; case GX_DRAW_TRIANGLE_FAN: - return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3; - break; + return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2; case GX_DRAW_LINES: + return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()); case GX_DRAW_LINE_STRIP: - return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2; - break; + return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1; case GX_DRAW_POINTS: return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen()); - break; default: return 0; - break; } } -void VertexManager::AddVertices(int primitive, int numVertices) +void VertexManager::AddVertices(int primitive, u32 numVertices) { if (numVertices <= 0) return; - switch (primitive) - { - case GX_DRAW_QUADS: - case GX_DRAW_TRIANGLES: - case GX_DRAW_TRIANGLE_STRIP: - case GX_DRAW_TRIANGLE_FAN: - if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices) - Flush(); - break; - - case GX_DRAW_LINES: - case GX_DRAW_LINE_STRIP: - if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices) - Flush(); - break; - - case GX_DRAW_POINTS: - if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices) - Flush(); - break; - - default: - return; - break; - } - - if (Flushed) - { - IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer); - Flushed = false; - } - ADDSTAT(stats.thisFrame.numPrims, numVertices); INCSTAT(stats.thisFrame.numPrimitiveJoins); - AddIndices(primitive, numVertices); + + IndexGenerator::AddIndices(primitive, numVertices); } void VertexManager::Flush() { + if (g_vertex_manager->IsFlushed()) + return; + // loading a state will invalidate BP, so check for it g_video_backend->CheckInvalidState(); - + + VideoFifo_CheckEFBAccess(); + g_vertex_manager->vFlush(); + + g_vertex_manager->ResetBuffer(); } // TODO: need to merge more stuff into VideoCommon to use this #if (0) void VertexManager::Flush() { - if (LocalVBuffer == s_pCurBufferPointer || Flushed) - return; - - Flushed = true; - - VideoFifo_CheckEFBAccess(); - #if defined(_DEBUG) || defined(DEBUGFAST) PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens, xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op, @@ -249,21 +200,23 @@ void VertexManager::Flush() // finally bind if (false == PixelShaderCache::SetShader(false, g_nativeVertexFmt->m_components)) - goto shader_fail; + return; if (false == VertexShaderCache::SetShader(g_nativeVertexFmt->m_components)) - goto shader_fail; + return; const int stride = g_nativeVertexFmt->GetVertexStride(); //if (g_nativeVertexFmt) g_nativeVertexFmt->SetupVertexPointers(); + g_renderer->ResumePixelPerf(false); g_vertex_manager->Draw(stride, false); + g_renderer->PausePixelPerf(false); // run through vertex groups again to set alpha if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) { if (false == PixelShaderCache::SetShader(true, g_nativeVertexFmt->m_components)) - goto shader_fail; + return; g_vertex_manager->Draw(stride, true); } @@ -277,10 +230,12 @@ void VertexManager::Flush() // save the shaders char strfile[255]; sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); - std::ofstream fps(strfile); + std::ofstream fps; + OpenFStream(fps, strfile, std::ios_base::out); fps << ps->strprog.c_str(); sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); - std::ofstream fvs(strfile); + std::ofstream fvs; + OpenFStream(fvs, strfile, std::ios_base::out); fvs << vs->strprog.c_str(); } @@ -297,9 +252,6 @@ void VertexManager::Flush() } #endif ++g_Config.iSaveTargetId; - -shader_fail: - ResetBuffer(); } #endif @@ -310,12 +262,16 @@ void VertexManager::DoState(PointerWrap& p) void VertexManager::DoStateShared(PointerWrap& p) { - p.DoPointer(s_pCurBufferPointer, LocalVBuffer); - p.DoArray(LocalVBuffer, MAXVBUFFERSIZE); - p.DoArray(TIBuffer, MAXIBUFFERSIZE); - p.DoArray(LIBuffer, MAXIBUFFERSIZE); - p.DoArray(PIBuffer, MAXIBUFFERSIZE); - - if (p.GetMode() == PointerWrap::MODE_READ) - Flushed = false; + // It seems we half-assume to be flushed here + // We update s_pCurBufferPointer yet don't worry about IndexGenerator's outdated pointers + // and maybe other things are overlooked + + p.Do(LocalVBuffer); + p.Do(TIBuffer); + p.Do(LIBuffer); + p.Do(PIBuffer); + + s_pBaseBufferPointer = &LocalVBuffer[0]; + s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size(); + p.DoPointer(s_pCurBufferPointer, s_pBaseBufferPointer); } |
