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authorbaby.lueshi <baby.lueshi@gmail.com>2011-02-05 10:08:06 +0000
committerbaby.lueshi <baby.lueshi@gmail.com>2011-02-05 10:08:06 +0000
commit888cd787248839377c56a4d4db64bced3b3fa028 (patch)
tree94394e0894be33e1eaff9c83dd2bc9b1bed1e575 /Source/Core/VideoCommon/Src/VertexManagerBase.cpp
parent20e2046fe180acf5e8034c7ff035ecf4acbc9c34 (diff)
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexManagerBase.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
index 84c53b3ebf..7b07430c8f 100644
--- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
@@ -158,7 +158,9 @@ void VertexManager::AddVertices(int primitive, int numVertices)
void VertexManager::Flush()
{
+ TextureCache::texMutex.Enter();
g_vertex_manager->vFlush();
+ TextureCache::texMutex.Leave();
}
// TODO: need to merge more stuff into VideoCommon to use this