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authorGlenn Rice <glennricster@gmail.com>2011-02-28 20:40:15 +0000
committerGlenn Rice <glennricster@gmail.com>2011-02-28 20:40:15 +0000
commitba54fac9eb74be6f73e20e2de953cf6f355be57f (patch)
treeee496d869da4f8a7026b94991fe33f560cb9851a /Source/Core/VideoCommon/Src/VertexManagerBase.cpp
parent1b8f4760247934e3bac649d45a887d304b5eb724 (diff)
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexManagerBase.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
index 84c53b3ebf..a9b50bc6e2 100644
--- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
@@ -238,7 +238,7 @@ void VertexManager::Flush()
//{
// // save the textures
// char strfile[255];
- // sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i);
+ // sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
// SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
//}
}
@@ -280,10 +280,10 @@ void VertexManager::Flush()
{
// save the shaders
char strfile[255];
- sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
+ sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fps(strfile);
fps << ps->strprog.c_str();
- sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
+ sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fvs(strfile);
fvs << vs->strprog.c_str();
}
@@ -291,7 +291,7 @@ void VertexManager::Flush()
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
{
char str[128];
- sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
+ sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
TargetRectangle tr;
tr.left = 0;
tr.right = Renderer::GetTargetWidth();