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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-10 08:07:13 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:41:05 -0500
commitd4a80ca3ecb595f849f4b7baebb491fa1fbc915d (patch)
tree715d3dd7fae32cf3896da8b6066a95586c73ef82 /Source/Core/VideoCommon/Src/VertexShaderGen.cpp
parent1f75ee49bf3003b10a41d93c0848573b38a7b440 (diff)
yay, UBOs work 100% now.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
index 6190eacbd0..b0c3491315 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
@@ -166,12 +166,6 @@ char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType)
extern const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num);
extern const char* WriteBinding(API_TYPE ApiType, const u32 num);
const char *WriteLocation(API_TYPE ApiType);
-const char *WriteLocation2(API_TYPE ApiType)
-{
- static char result[64];
- sprintf(result, "uniform ");
- return result;
-}
const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
{
@@ -222,20 +216,21 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
}
// uniforms
- //if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- //WRITE(p, "layout(std140, binding = 2) uniform VSBlock {\n");
+ if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ WRITE(p, "layout(std140, binding = 2) uniform VSBlock {\n");
+
+ WRITE(p, "%sfloat4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_POSNORMALMATRIX));
+ WRITE(p, "%sfloat4 "I_PROJECTION"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PROJECTION));
+ WRITE(p, "%sfloat4 "I_MATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_MATERIALS));
+ WRITE(p, "%sfloat4 "I_LIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_LIGHTS));
+ WRITE(p, "%sfloat4 "I_TEXMATRICES"[24] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices
+ WRITE(p, "%sfloat4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType),WriteRegister(ApiType, "c", C_TRANSFORMMATRICES));
+ WRITE(p, "%sfloat4 "I_NORMALMATRICES"[32] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_NORMALMATRICES));
+ WRITE(p, "%sfloat4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES));
+ WRITE(p, "%sfloat4 "I_DEPTHPARAMS" %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_DEPTHPARAMS));
- WRITE(p, "%sfloat4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_POSNORMALMATRIX));
- //if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- //WRITE(p, "};\n");
- WRITE(p, "%sfloat4 "I_PROJECTION"[4] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_PROJECTION));
- WRITE(p, "%sfloat4 "I_MATERIALS"[4] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_MATERIALS));
- WRITE(p, "%sfloat4 "I_LIGHTS"[40] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_LIGHTS));
- WRITE(p, "%sfloat4 "I_TEXMATRICES"[24] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices
- WRITE(p, "%sfloat4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_TRANSFORMMATRICES));
- WRITE(p, "%sfloat4 "I_NORMALMATRICES"[32] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_NORMALMATRICES));
- WRITE(p, "%sfloat4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES));
- WRITE(p, "%sfloat4 "I_DEPTHPARAMS" %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_DEPTHPARAMS));
+ if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ WRITE(p, "};\n");