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authorRyan Houdek <Sonicadvance1@Gmail.com>2012-10-27 17:22:48 -0500
committerRyan Houdek <Sonicadvance1@Gmail.com>2012-10-27 17:22:48 -0500
commitc1fd640964272e68301b4f2c39e36b4f550785b6 (patch)
tree321788bd412bd805ad1432925e6457b07b10927a /Source/Core/VideoCommon/Src/VideoState.cpp
parent5a6a2b2bec29e71efd8dda61bf6fb5aad4a45020 (diff)
parent7006cd12170c3b3dc3c6179a66945b5183995156 (diff)
Rebase immediate-removal on master
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoState.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VideoState.cpp43
1 files changed, 39 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoState.cpp b/Source/Core/VideoCommon/Src/VideoState.cpp
index 1a23410fcc..ad5384cda9 100644
--- a/Source/Core/VideoCommon/Src/VideoState.cpp
+++ b/Source/Core/VideoCommon/Src/VideoState.cpp
@@ -24,39 +24,74 @@
#include "Fifo.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
+#include "PixelShaderManager.h"
+#include "VertexShaderManager.h"
+#include "VertexManagerBase.h"
static void DoState(PointerWrap &p)
{
// BP Memory
p.Do(bpmem);
- // CP Memory
+ p.DoMarker("BP Memory");
+
+ // CP Memory
p.DoArray(arraybases, 16);
p.DoArray(arraystrides, 16);
p.Do(MatrixIndexA);
p.Do(MatrixIndexB);
p.Do(g_VtxDesc.Hex);
p.DoArray(g_VtxAttr, 8);
+ p.DoMarker("CP Memory");
// XF Memory
p.Do(xfregs);
p.DoArray(xfmem, XFMEM_SIZE);
- // Texture decoder
+ p.DoMarker("XF Memory");
+
+ // Texture decoder
p.DoArray(texMem, TMEM_SIZE);
+ p.DoMarker("texMem");
// FIFO
Fifo_DoState(p);
+ p.DoMarker("Fifo");
CommandProcessor::DoState(p);
- PixelEngine::DoState(p);
+ p.DoMarker("CommandProcessor");
+
+ PixelEngine::DoState(p);
+ p.DoMarker("PixelEngine");
+
+ // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
+ PixelShaderManager::DoState(p);
+ p.DoMarker("PixelShaderManager");
+
+ VertexShaderManager::DoState(p);
+ p.DoMarker("VertexShaderManager");
+
+ VertexManager::DoState(p);
+ p.DoMarker("VertexManager");
+
+ // TODO: search for more data that should be saved and add it here
}
void VideoCommon_DoState(PointerWrap &p)
{
DoState(p);
- //TODO: search for more data that should be saved and add it here
}
void VideoCommon_RunLoop(bool enable)
{
EmulatorState(enable);
}
+
+void VideoCommon_Init()
+{
+ memset(arraybases, 0, sizeof(arraybases));
+ memset(arraystrides, 0, sizeof(arraystrides));
+ memset(&MatrixIndexA, 0, sizeof(MatrixIndexA));
+ memset(&MatrixIndexB, 0, sizeof(MatrixIndexB));
+ memset(&g_VtxDesc, 0, sizeof(g_VtxDesc));
+ memset(g_VtxAttr, 0, sizeof(g_VtxAttr));
+ memset(texMem, 0, TMEM_SIZE);
+}