diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoState.cpp | 43 |
1 files changed, 39 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoState.cpp b/Source/Core/VideoCommon/Src/VideoState.cpp index 1a23410fcc..ad5384cda9 100644 --- a/Source/Core/VideoCommon/Src/VideoState.cpp +++ b/Source/Core/VideoCommon/Src/VideoState.cpp @@ -24,39 +24,74 @@ #include "Fifo.h" #include "CommandProcessor.h" #include "PixelEngine.h" +#include "PixelShaderManager.h" +#include "VertexShaderManager.h" +#include "VertexManagerBase.h" static void DoState(PointerWrap &p) { // BP Memory p.Do(bpmem); - // CP Memory + p.DoMarker("BP Memory"); + + // CP Memory p.DoArray(arraybases, 16); p.DoArray(arraystrides, 16); p.Do(MatrixIndexA); p.Do(MatrixIndexB); p.Do(g_VtxDesc.Hex); p.DoArray(g_VtxAttr, 8); + p.DoMarker("CP Memory"); // XF Memory p.Do(xfregs); p.DoArray(xfmem, XFMEM_SIZE); - // Texture decoder + p.DoMarker("XF Memory"); + + // Texture decoder p.DoArray(texMem, TMEM_SIZE); + p.DoMarker("texMem"); // FIFO Fifo_DoState(p); + p.DoMarker("Fifo"); CommandProcessor::DoState(p); - PixelEngine::DoState(p); + p.DoMarker("CommandProcessor"); + + PixelEngine::DoState(p); + p.DoMarker("PixelEngine"); + + // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. + PixelShaderManager::DoState(p); + p.DoMarker("PixelShaderManager"); + + VertexShaderManager::DoState(p); + p.DoMarker("VertexShaderManager"); + + VertexManager::DoState(p); + p.DoMarker("VertexManager"); + + // TODO: search for more data that should be saved and add it here } void VideoCommon_DoState(PointerWrap &p) { DoState(p); - //TODO: search for more data that should be saved and add it here } void VideoCommon_RunLoop(bool enable) { EmulatorState(enable); } + +void VideoCommon_Init() +{ + memset(arraybases, 0, sizeof(arraybases)); + memset(arraystrides, 0, sizeof(arraystrides)); + memset(&MatrixIndexA, 0, sizeof(MatrixIndexA)); + memset(&MatrixIndexB, 0, sizeof(MatrixIndexB)); + memset(&g_VtxDesc, 0, sizeof(g_VtxDesc)); + memset(g_VtxAttr, 0, sizeof(g_VtxAttr)); + memset(texMem, 0, TMEM_SIZE); +} |
