diff options
| author | death2droid <death2droid@gmail.com> | 2009-05-15 12:28:32 +0000 |
|---|---|---|
| committer | death2droid <death2droid@gmail.com> | 2009-05-15 12:28:32 +0000 |
| commit | b6cfaf56539cf0fc5a7dc2a552ded30683428c3e (patch) | |
| tree | 1f1c9a98933d052783ace7af32b8ae47f779a3f4 /Source/Core/VideoCommon/Src | |
| parent | c684a77394435e97d89e23323e22d4296e7de182 (diff) | |
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src')
| -rw-r--r-- | Source/Core/VideoCommon/Src/HiresTextures.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/HiresTextures.h | 2 |
2 files changed, 9 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.cpp b/Source/Core/VideoCommon/Src/HiresTextures.cpp index 61dbe7b57f..d0526b11e8 100644 --- a/Source/Core/VideoCommon/Src/HiresTextures.cpp +++ b/Source/Core/VideoCommon/Src/HiresTextures.cpp @@ -30,10 +30,16 @@ namespace HiresTextures std::map<std::string, std::string> textureMap;
-void Init(const char *gameCode)
+void Init(const char *gameCode,const char *gameName)
{
+ static bool bCheckedDir;
+
CFileSearch::XStringVector Directories;
- Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
+ //Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
+ char szDir[MAX_PATH];
+ sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameName);
+ Directories.push_back(std::string(szDir));
+
for (u32 i = 0; i < Directories.size(); i++)
{
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.h b/Source/Core/VideoCommon/Src/HiresTextures.h index 8b5d51fec7..ae2c96e959 100644 --- a/Source/Core/VideoCommon/Src/HiresTextures.h +++ b/Source/Core/VideoCommon/Src/HiresTextures.h @@ -24,7 +24,7 @@ namespace HiresTextures { -void Init(const char *gameCode); +void Init(const char *gameCode,const char *gameName); void Shutdown(); PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data); }; |
