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authorLioncash <mathew1800@gmail.com>2019-07-10 23:11:14 -0400
committerLioncash <mathew1800@gmail.com>2019-07-10 23:19:10 -0400
commita99c7d01e1b043df9c09a3047bf0442f88ad94d3 (patch)
tree7a8414d7fdb82b522cfbb58b3c00337b97e8ab29 /Source/Core/VideoCommon/Statistics.cpp
parent0a7395bfba99719f71de5186a9916e66c1901f37 (diff)
VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
Diffstat (limited to 'Source/Core/VideoCommon/Statistics.cpp')
-rw-r--r--Source/Core/VideoCommon/Statistics.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp
index b3a7b9f470..98a34eec46 100644
--- a/Source/Core/VideoCommon/Statistics.cpp
+++ b/Source/Core/VideoCommon/Statistics.cpp
@@ -14,15 +14,15 @@ Statistics stats;
void Statistics::ResetFrame()
{
- thisFrame = {};
+ this_frame = {};
}
void Statistics::SwapDL()
{
- std::swap(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
- std::swap(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
- std::swap(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
- std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
+ std::swap(stats.this_frame.num_dl_prims, stats.this_frame.num_prims);
+ std::swap(stats.this_frame.num_xf_loads_in_dl, stats.this_frame.num_xf_loads);
+ std::swap(stats.this_frame.num_cp_loads_in_dl, stats.this_frame.num_cp_loads);
+ std::swap(stats.this_frame.num_bp_loads_in_dl, stats.this_frame.num_bp_loads);
}
void Statistics::Display()
@@ -48,43 +48,43 @@ void Statistics::Display()
if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
{
- draw_statistic("Objects", "%d", stats.thisFrame.numDrawnObjects);
- draw_statistic("Vertices Loaded", "%d", stats.thisFrame.numVerticesLoaded);
- draw_statistic("Triangles Input", "%d", stats.thisFrame.numTrianglesIn);
- draw_statistic("Triangles Rejected", "%d", stats.thisFrame.numTrianglesRejected);
- draw_statistic("Triangles Culled", "%d", stats.thisFrame.numTrianglesCulled);
- draw_statistic("Triangles Clipped", "%d", stats.thisFrame.numTrianglesClipped);
- draw_statistic("Triangles Drawn", "%d", stats.thisFrame.numTrianglesDrawn);
- draw_statistic("Rasterized Pix", "%d", stats.thisFrame.rasterizedPixels);
- draw_statistic("TEV Pix In", "%d", stats.thisFrame.tevPixelsIn);
- draw_statistic("TEV Pix Out", "%d", stats.thisFrame.tevPixelsOut);
+ draw_statistic("Objects", "%d", stats.this_frame.num_drawn_objects);
+ draw_statistic("Vertices Loaded", "%d", stats.this_frame.num_vertices_loaded);
+ draw_statistic("Triangles Input", "%d", stats.this_frame.num_triangles_in);
+ draw_statistic("Triangles Rejected", "%d", stats.this_frame.num_triangles_rejected);
+ draw_statistic("Triangles Culled", "%d", stats.this_frame.num_triangles_culled);
+ draw_statistic("Triangles Clipped", "%d", stats.this_frame.num_triangles_clipped);
+ draw_statistic("Triangles Drawn", "%d", stats.this_frame.num_triangles_drawn);
+ draw_statistic("Rasterized Pix", "%d", stats.this_frame.rasterized_pixels);
+ draw_statistic("TEV Pix In", "%d", stats.this_frame.tev_pixels_in);
+ draw_statistic("TEV Pix Out", "%d", stats.this_frame.tev_pixels_out);
}
- draw_statistic("Textures created", "%d", stats.numTexturesCreated);
- draw_statistic("Textures uploaded", "%d", stats.numTexturesUploaded);
- draw_statistic("Textures alive", "%d", stats.numTexturesAlive);
- draw_statistic("pshaders created", "%d", stats.numPixelShadersCreated);
- draw_statistic("pshaders alive", "%d", stats.numPixelShadersAlive);
- draw_statistic("vshaders created", "%d", stats.numVertexShadersCreated);
- draw_statistic("vshaders alive", "%d", stats.numVertexShadersAlive);
- draw_statistic("shaders changes", "%d", stats.thisFrame.numShaderChanges);
- draw_statistic("dlists called", "%d", stats.thisFrame.numDListsCalled);
- draw_statistic("Primitive joins", "%d", stats.thisFrame.numPrimitiveJoins);
- draw_statistic("Draw calls", "%d", stats.thisFrame.numDrawCalls);
- draw_statistic("Primitives", "%d", stats.thisFrame.numPrims);
- draw_statistic("Primitives (DL)", "%d", stats.thisFrame.numDLPrims);
- draw_statistic("XF loads", "%d", stats.thisFrame.numXFLoads);
- draw_statistic("XF loads (DL)", "%d", stats.thisFrame.numXFLoadsInDL);
- draw_statistic("CP loads", "%d", stats.thisFrame.numCPLoads);
- draw_statistic("CP loads (DL)", "%d", stats.thisFrame.numCPLoadsInDL);
- draw_statistic("BP loads", "%d", stats.thisFrame.numBPLoads);
- draw_statistic("BP loads (DL)", "%d", stats.thisFrame.numBPLoadsInDL);
- draw_statistic("Vertex streamed", "%i kB", stats.thisFrame.bytesVertexStreamed / 1024);
- draw_statistic("Index streamed", "%i kB", stats.thisFrame.bytesIndexStreamed / 1024);
- draw_statistic("Uniform streamed", "%i kB", stats.thisFrame.bytesUniformStreamed / 1024);
- draw_statistic("Vertex Loaders", "%d", stats.numVertexLoaders);
- draw_statistic("EFB peeks:", "%d", stats.thisFrame.numEFBPeeks);
- draw_statistic("EFB pokes:", "%d", stats.thisFrame.numEFBPokes);
+ draw_statistic("Textures created", "%d", stats.num_textures_created);
+ draw_statistic("Textures uploaded", "%d", stats.num_textures_uploaded);
+ draw_statistic("Textures alive", "%d", stats.num_textures_alive);
+ draw_statistic("pshaders created", "%d", stats.num_pixel_shaders_created);
+ draw_statistic("pshaders alive", "%d", stats.num_pixel_shaders_alive);
+ draw_statistic("vshaders created", "%d", stats.num_vertex_shaders_created);
+ draw_statistic("vshaders alive", "%d", stats.num_vertex_shaders_alive);
+ draw_statistic("shaders changes", "%d", stats.this_frame.num_shader_changes);
+ draw_statistic("dlists called", "%d", stats.this_frame.num_dlists_called);
+ draw_statistic("Primitive joins", "%d", stats.this_frame.num_primitive_joins);
+ draw_statistic("Draw calls", "%d", stats.this_frame.num_draw_calls);
+ draw_statistic("Primitives", "%d", stats.this_frame.num_prims);
+ draw_statistic("Primitives (DL)", "%d", stats.this_frame.num_dl_prims);
+ draw_statistic("XF loads", "%d", stats.this_frame.num_xf_loads);
+ draw_statistic("XF loads (DL)", "%d", stats.this_frame.num_xf_loads_in_dl);
+ draw_statistic("CP loads", "%d", stats.this_frame.num_cp_loads);
+ draw_statistic("CP loads (DL)", "%d", stats.this_frame.num_cp_loads_in_dl);
+ draw_statistic("BP loads", "%d", stats.this_frame.num_bp_loads);
+ draw_statistic("BP loads (DL)", "%d", stats.this_frame.num_bp_loads_in_dl);
+ draw_statistic("Vertex streamed", "%i kB", stats.this_frame.bytes_vertex_streamed / 1024);
+ draw_statistic("Index streamed", "%i kB", stats.this_frame.bytes_index_streamed / 1024);
+ draw_statistic("Uniform streamed", "%i kB", stats.this_frame.bytes_uniform_streamed / 1024);
+ draw_statistic("Vertex Loaders", "%d", stats.num_vertex_loaders);
+ draw_statistic("EFB peeks:", "%d", stats.this_frame.num_efb_peeks);
+ draw_statistic("EFB pokes:", "%d", stats.this_frame.num_efb_pokes);
ImGui::Columns(1);