diff options
Diffstat (limited to 'Source/Core/VideoCommon/Statistics.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Statistics.cpp | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp index b3a7b9f470..98a34eec46 100644 --- a/Source/Core/VideoCommon/Statistics.cpp +++ b/Source/Core/VideoCommon/Statistics.cpp @@ -14,15 +14,15 @@ Statistics stats; void Statistics::ResetFrame() { - thisFrame = {}; + this_frame = {}; } void Statistics::SwapDL() { - std::swap(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims); - std::swap(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads); - std::swap(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads); - std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads); + std::swap(stats.this_frame.num_dl_prims, stats.this_frame.num_prims); + std::swap(stats.this_frame.num_xf_loads_in_dl, stats.this_frame.num_xf_loads); + std::swap(stats.this_frame.num_cp_loads_in_dl, stats.this_frame.num_cp_loads); + std::swap(stats.this_frame.num_bp_loads_in_dl, stats.this_frame.num_bp_loads); } void Statistics::Display() @@ -48,43 +48,43 @@ void Statistics::Display() if (g_ActiveConfig.backend_info.api_type == APIType::Nothing) { - draw_statistic("Objects", "%d", stats.thisFrame.numDrawnObjects); - draw_statistic("Vertices Loaded", "%d", stats.thisFrame.numVerticesLoaded); - draw_statistic("Triangles Input", "%d", stats.thisFrame.numTrianglesIn); - draw_statistic("Triangles Rejected", "%d", stats.thisFrame.numTrianglesRejected); - draw_statistic("Triangles Culled", "%d", stats.thisFrame.numTrianglesCulled); - draw_statistic("Triangles Clipped", "%d", stats.thisFrame.numTrianglesClipped); - draw_statistic("Triangles Drawn", "%d", stats.thisFrame.numTrianglesDrawn); - draw_statistic("Rasterized Pix", "%d", stats.thisFrame.rasterizedPixels); - draw_statistic("TEV Pix In", "%d", stats.thisFrame.tevPixelsIn); - draw_statistic("TEV Pix Out", "%d", stats.thisFrame.tevPixelsOut); + draw_statistic("Objects", "%d", stats.this_frame.num_drawn_objects); + draw_statistic("Vertices Loaded", "%d", stats.this_frame.num_vertices_loaded); + draw_statistic("Triangles Input", "%d", stats.this_frame.num_triangles_in); + draw_statistic("Triangles Rejected", "%d", stats.this_frame.num_triangles_rejected); + draw_statistic("Triangles Culled", "%d", stats.this_frame.num_triangles_culled); + draw_statistic("Triangles Clipped", "%d", stats.this_frame.num_triangles_clipped); + draw_statistic("Triangles Drawn", "%d", stats.this_frame.num_triangles_drawn); + draw_statistic("Rasterized Pix", "%d", stats.this_frame.rasterized_pixels); + draw_statistic("TEV Pix In", "%d", stats.this_frame.tev_pixels_in); + draw_statistic("TEV Pix Out", "%d", stats.this_frame.tev_pixels_out); } - draw_statistic("Textures created", "%d", stats.numTexturesCreated); - draw_statistic("Textures uploaded", "%d", stats.numTexturesUploaded); - draw_statistic("Textures alive", "%d", stats.numTexturesAlive); - draw_statistic("pshaders created", "%d", stats.numPixelShadersCreated); - draw_statistic("pshaders alive", "%d", stats.numPixelShadersAlive); - draw_statistic("vshaders created", "%d", stats.numVertexShadersCreated); - draw_statistic("vshaders alive", "%d", stats.numVertexShadersAlive); - draw_statistic("shaders changes", "%d", stats.thisFrame.numShaderChanges); - draw_statistic("dlists called", "%d", stats.thisFrame.numDListsCalled); - draw_statistic("Primitive joins", "%d", stats.thisFrame.numPrimitiveJoins); - draw_statistic("Draw calls", "%d", stats.thisFrame.numDrawCalls); - draw_statistic("Primitives", "%d", stats.thisFrame.numPrims); - draw_statistic("Primitives (DL)", "%d", stats.thisFrame.numDLPrims); - draw_statistic("XF loads", "%d", stats.thisFrame.numXFLoads); - draw_statistic("XF loads (DL)", "%d", stats.thisFrame.numXFLoadsInDL); - draw_statistic("CP loads", "%d", stats.thisFrame.numCPLoads); - draw_statistic("CP loads (DL)", "%d", stats.thisFrame.numCPLoadsInDL); - draw_statistic("BP loads", "%d", stats.thisFrame.numBPLoads); - draw_statistic("BP loads (DL)", "%d", stats.thisFrame.numBPLoadsInDL); - draw_statistic("Vertex streamed", "%i kB", stats.thisFrame.bytesVertexStreamed / 1024); - draw_statistic("Index streamed", "%i kB", stats.thisFrame.bytesIndexStreamed / 1024); - draw_statistic("Uniform streamed", "%i kB", stats.thisFrame.bytesUniformStreamed / 1024); - draw_statistic("Vertex Loaders", "%d", stats.numVertexLoaders); - draw_statistic("EFB peeks:", "%d", stats.thisFrame.numEFBPeeks); - draw_statistic("EFB pokes:", "%d", stats.thisFrame.numEFBPokes); + draw_statistic("Textures created", "%d", stats.num_textures_created); + draw_statistic("Textures uploaded", "%d", stats.num_textures_uploaded); + draw_statistic("Textures alive", "%d", stats.num_textures_alive); + draw_statistic("pshaders created", "%d", stats.num_pixel_shaders_created); + draw_statistic("pshaders alive", "%d", stats.num_pixel_shaders_alive); + draw_statistic("vshaders created", "%d", stats.num_vertex_shaders_created); + draw_statistic("vshaders alive", "%d", stats.num_vertex_shaders_alive); + draw_statistic("shaders changes", "%d", stats.this_frame.num_shader_changes); + draw_statistic("dlists called", "%d", stats.this_frame.num_dlists_called); + draw_statistic("Primitive joins", "%d", stats.this_frame.num_primitive_joins); + draw_statistic("Draw calls", "%d", stats.this_frame.num_draw_calls); + draw_statistic("Primitives", "%d", stats.this_frame.num_prims); + draw_statistic("Primitives (DL)", "%d", stats.this_frame.num_dl_prims); + draw_statistic("XF loads", "%d", stats.this_frame.num_xf_loads); + draw_statistic("XF loads (DL)", "%d", stats.this_frame.num_xf_loads_in_dl); + draw_statistic("CP loads", "%d", stats.this_frame.num_cp_loads); + draw_statistic("CP loads (DL)", "%d", stats.this_frame.num_cp_loads_in_dl); + draw_statistic("BP loads", "%d", stats.this_frame.num_bp_loads); + draw_statistic("BP loads (DL)", "%d", stats.this_frame.num_bp_loads_in_dl); + draw_statistic("Vertex streamed", "%i kB", stats.this_frame.bytes_vertex_streamed / 1024); + draw_statistic("Index streamed", "%i kB", stats.this_frame.bytes_index_streamed / 1024); + draw_statistic("Uniform streamed", "%i kB", stats.this_frame.bytes_uniform_streamed / 1024); + draw_statistic("Vertex Loaders", "%d", stats.num_vertex_loaders); + draw_statistic("EFB peeks:", "%d", stats.this_frame.num_efb_peeks); + draw_statistic("EFB pokes:", "%d", stats.this_frame.num_efb_pokes); ImGui::Columns(1); |
