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authorPokechu22 <Pokechu022@gmail.com>2023-12-02 14:14:58 -0800
committerPokechu22 <Pokechu022@gmail.com>2023-12-02 15:54:52 -0800
commit36796abc089357a74dc10851190522137bb1d5ed (patch)
treeb19e0a4f5a02cb664e8f6c8f156662a1cc2bc25e /Source/Core/VideoCommon/TextureCacheBase.cpp
parent1ee6824324979b186baca2b5266be9c20e88c78a (diff)
VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't
This worked correctly on the JIT vertex loaders, and for the equivalent case with texture coordinates. I'm not aware of any games this affects (but libogc does mention a semi-related scenario at https://github.com/devkitPro/libogc/blob/6bc0317c7d52063c2d2b48b721520093c76432a9/gc/ogc/gx.h#L1855-L1857.)
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