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authorNanoByte011 <nanobyte011@hotmail.com>2015-02-07 17:16:04 -0700
committerdegasus <wickmarkus@web.de>2015-06-08 23:20:27 +0200
commit59f273696ab3c2b1965106e9e4145e5b62a6ccd5 (patch)
tree4571f132edaaf894c1d2be18761390faf31da370 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent06d1b8c63ae63035fc95c350da8f1879eca7fc25 (diff)
VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer - Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after) - Change the API of this shared function to use points for output variables (degasus)
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