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| author | Stenzek <stenzek@gmail.com> | 2016-02-24 00:31:14 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-02-28 17:24:46 +1000 |
| commit | c793459b88651513b4f2f5ed5795f1561f67cb1d (patch) | |
| tree | 98426013f907230a61338ba8c80c4428024e2a82 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 74275bdfe3e46008969e13e6bdee968c573132b5 (diff) | |
D3D12: Fixed issue where EFB copies could end up corrupted after reset
Also prevents previously-released textures from ending up in a descriptor
table.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
