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authordegasus <wickmarkus@web.de>2014-06-05 11:51:05 +0200
committerdegasus <wickmarkus@web.de>2014-06-05 13:33:50 +0200
commitd9eafd94a2f102c879951836229b539283de0426 (patch)
tree5346f8dd1d0cd1c32200baea7444992143ca9e63 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent606e46ba8d497ccd2719b697c7ed1994710435e5 (diff)
OGL-StreamBuffer: replace size_t with u32
Yes, this matters. We align our buffer all the the time which needs a division. u64 divisions are just so slow.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
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