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authoriwubcode <iwubcode@users.noreply.github.com>2023-07-02 13:35:05 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-07-02 13:45:09 -0500
commit0539bb4a3ea4afed58c2a43a98c51baea760815d (patch)
treef0b01fcaa944b40e467411fc5d0ed5fe5c22d065 /Source/Core/VideoCommon/TextureCacheBase.h
parent6d7bf60071446e3ed0fc8fa77e1149ccb73d85b9 (diff)
VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.h')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index db5e11ea29..65b0d2b469 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -168,6 +168,7 @@ struct TCacheEntry
std::string texture_info_name = "";
std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>> linked_game_texture_assets;
+ std::vector<VideoCommon::CachedAsset<VideoCommon::CustomAsset>> linked_asset_dependencies;
explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
std::unique_ptr<AbstractFramebuffer> fb);