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authorStenzek <stenzek@gmail.com>2019-07-14 14:07:37 +1000
committerStenzek <stenzek@gmail.com>2019-07-14 14:07:37 +1000
commit77f406c8a8dc638bd6404dd71b7537eed9498b69 (patch)
treeeb289bba2ff4f9b7f8842439f8099fed48875757 /Source/Core/VideoCommon/TextureCacheBase.h
parentdfae87d69a7c7136b4f7b8af45af62bb45967e4f (diff)
TextureCache: Combine ApplyPaletteToEntry and ConvertTexture
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.h')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 6c647359dd..51c4f20af4 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -228,10 +228,6 @@ public:
static bool NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients);
protected:
- // Applies a palette to an EFB copy/texture.
- bool ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
- TLUTFormat format);
-
// Decodes the specified data to the GPU texture specified by entry.
// Returns false if the configuration is not supported.
// width, height are the size of the image in pixels.