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authordegasus <wickmarkus@web.de>2014-05-16 18:41:01 +0200
committerdegasus <wickmarkus@web.de>2015-01-11 22:23:35 +0100
commitdddcea5a9a38ae4832ccf9544d4b097e80df2e34 (patch)
tree217355f797fc1b6aad72038bc8fbf2843a5ce7d0 /Source/Core/VideoCommon/TextureCacheBase.h
parent90c6ebfd86bb08d3426a390dfa94433a6e3dc024 (diff)
TexCache: don't invalidate efb copys because of config changes
We'll loose data on invalidating them. So just keep them until a new copy is done. A wrong scaled copy is better than no copy if the game doesn't creates a new one.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.h')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 0b8cf48918..cea35816fe 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -134,10 +134,6 @@ private:
static struct BackupConfig
{
int s_colorsamples;
- bool s_copy_efb_to_texture;
- bool s_copy_efb_scaled;
- bool s_copy_efb;
- int s_efb_scale;
bool s_texfmt_overlay;
bool s_texfmt_overlay_center;
bool s_hires_textures;