diff options
| author | JosJuice <josjuice@gmail.com> | 2026-01-18 12:59:25 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2026-01-18 13:04:06 +0100 |
| commit | fb07406f102eaa2d237c95c35e8853680d902b6a (patch) | |
| tree | 9177a4784a336d799ed01d64f727ce3126af520d /Source/Core/VideoCommon/TextureCacheBase.h | |
| parent | 373e35ed5b3202bd91c05f6dd1f49fcee449d2a5 (diff) | |
VideoCommon: Defer creating TextureInfo
TextureCacheBase::LoadImpl has a hot path where the passed-in
TextureInfo never gets used. Instead of passing in a TextureInfo, let's
pass in the stage and create the TextureInfo from the stage if needed.
This unlocks somewhere above an additional 4% performance boost in the
Hoth level of Rogue Squadron 2 on my PC. Performance varies, making it
difficult for me to measure, so treat this as a very approximate number.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.h')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 9a95400679..1aa67dede5 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -277,7 +277,7 @@ public: void Invalidate(); void ReleaseToPool(TCacheEntry* entry); - TCacheEntry* Load(const TextureInfo& texture_info); + TCacheEntry* Load(u32 stage); RcTcacheEntry GetTexture(const int textureCacheSafetyColorSampleSize, const TextureInfo& texture_info); RcTcacheEntry GetXFBTexture(u32 address, u32 width, u32 height, u32 stride, @@ -346,7 +346,7 @@ private: static bool DidLinkedAssetsChange(const TCacheEntry& entry); - TCacheEntry* LoadImpl(const TextureInfo& texture_info, bool force_reload); + TCacheEntry* LoadImpl(u32 stage, bool force_reload); bool CreateUtilityTextures(); |
