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| author | JosJuice <josjuice@gmail.com> | 2023-04-18 18:05:12 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-18 18:05:12 +0200 |
| commit | 969318ff66e4b86d9d34bd123174a52c0328c0fa (patch) | |
| tree | 408ff0a5a7b22489bc195cd194206cddc39038c6 /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | 1a2dcc53f2d7a85b0d49e9d2b12d819a2f57b835 (diff) | |
| parent | 784a21692763296cbd93f59c4cf8a58c902b81e8 (diff) | |
Merge pull request #11761 from lioncash/mathrev
Common/MathUtil: Move remaining utilities into MathUtil namespace
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index c9242de6e5..6962daa29b 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -202,9 +202,9 @@ static void WriteSwizzler(ShaderCode& code, const EFBCopyParams& params, APIType const int blkH = TexDecoder_GetEFBCopyBlockHeightInTexels(params.copy_format); int samples = GetEncodedSampleCount(params.copy_format); - code.Write(" int x_block_position = (uv1.x >> {}) << {};\n", IntLog2(blkH * blkW / samples), - IntLog2(blkW)); - code.Write(" int y_block_position = uv1.y << {};\n", IntLog2(blkH)); + code.Write(" int x_block_position = (uv1.x >> {}) << {};\n", + MathUtil::IntLog2(blkH * blkW / samples), MathUtil::IntLog2(blkW)); + code.Write(" int y_block_position = uv1.y << {};\n", MathUtil::IntLog2(blkH)); if (samples == 1) { // With samples == 1, we write out pairs of blocks; one A8R8, one G8B8. @@ -212,9 +212,10 @@ static void WriteSwizzler(ShaderCode& code, const EFBCopyParams& params, APIType samples = 2; } code.Write(" int offset_in_block = uv1.x & {};\n", (blkH * blkW / samples) - 1); - code.Write(" int y_offset_in_block = offset_in_block >> {};\n", IntLog2(blkW / samples)); + code.Write(" int y_offset_in_block = offset_in_block >> {};\n", + MathUtil::IntLog2(blkW / samples)); code.Write(" int x_offset_in_block = (offset_in_block & {}) << {};\n", (blkW / samples) - 1, - IntLog2(samples)); + MathUtil::IntLog2(samples)); code.Write(" sampleUv.x = x_block_position + x_offset_in_block;\n" " sampleUv.y = y_block_position + y_offset_in_block;\n"); |
