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authorStenzek <stenzek@gmail.com>2016-08-13 00:40:18 +1000
committerStenzek <stenzek@gmail.com>2016-10-01 01:09:11 +1000
commitd9c034e8ccaad6db870df765e01d5963af84c9c5 (patch)
tree275437c1e1377e691087655f5f306f154c109154 /Source/Core/VideoCommon/TextureConversionShader.cpp
parentf3cdc6433cba253fa4485cd7e27025c31410ed0c (diff)
ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index cccb7e7334..16ea016675 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -92,7 +92,7 @@ static void WriteSwizzler(char*& p, u32 format, APIType ApiType)
WRITE(p, "#define samp0 samp9\n");
WRITE(p, "SAMPLER_BINDING(9) uniform sampler2DArray samp0;\n");
- WRITE(p, " out vec4 ocol0;\n");
+ WRITE(p, "FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
WRITE(p, "void main()\n");
WRITE(p, "{\n"
" int2 sampleUv;\n"