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authorJonathan Hamilton <jtrhamilton@gmail.com>2018-01-11 10:20:14 -0800
committerJonathan Hamilton <jtrhamilton@gmail.com>2018-01-11 10:54:55 -0800
commitf23dd992dd5ba3c7b20a761032c1559f56bc657f (patch)
tree88f6c642b02b7d3d5d3e8cc5c30782317d25c95c /Source/Core/VideoCommon/TextureConversionShader.cpp
parent11976526d11f0475a3af126758260cdd69dd2a35 (diff)
GLSL-ES doesn't allow implicit int/uint conversions
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 9535ccc88b..12ee1e6ddd 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -1281,7 +1281,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
void main()
{
uvec2 uv = gl_GlobalInvocationID.xy;
- int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2));
+ int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2u));
vec4 yuyv = texelFetch(s_input_buffer, buffer_pos);
float y = mix(yuyv.r, yuyv.b, (uv.x & 1u) == 1u);