diff options
| author | Jonathan Hamilton <jtrhamilton@gmail.com> | 2018-01-11 10:20:14 -0800 |
|---|---|---|
| committer | Jonathan Hamilton <jtrhamilton@gmail.com> | 2018-01-11 10:54:55 -0800 |
| commit | f23dd992dd5ba3c7b20a761032c1559f56bc657f (patch) | |
| tree | 88f6c642b02b7d3d5d3e8cc5c30782317d25c95c /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | 11976526d11f0475a3af126758260cdd69dd2a35 (diff) | |
GLSL-ES doesn't allow implicit int/uint conversions
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 9535ccc88b..12ee1e6ddd 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -1281,7 +1281,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{ void main() { uvec2 uv = gl_GlobalInvocationID.xy; - int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2)); + int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2u)); vec4 yuyv = texelFetch(s_input_buffer, buffer_pos); float y = mix(yuyv.r, yuyv.b, (uv.x & 1u) == 1u); |
