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path: root/Source/Core/VideoCommon/TextureConversionShader.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 9535ccc88b..12ee1e6ddd 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -1281,7 +1281,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
void main()
{
uvec2 uv = gl_GlobalInvocationID.xy;
- int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2));
+ int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2u));
vec4 yuyv = texelFetch(s_input_buffer, buffer_pos);
float y = mix(yuyv.r, yuyv.b, (uv.x & 1u) == 1u);