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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-12-19 09:47:40 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-12-19 09:47:40 +0100 |
| commit | 989cdc09293130eaf6e99296c870b2edc4035f19 (patch) | |
| tree | 5c4a253bbfeb3f58b5d06a98548c8408d53ba842 /Source/Core/VideoCommon/TextureDecoder_Generic.cpp | |
| parent | f431b18675fc2df846a1d142c1d7a793bd1d1175 (diff) | |
| parent | 801d1d1876eff0792e0122882217c1f65e764565 (diff) | |
Merge pull request #4505 from hthh/macos-likes-pbos
OpenGL: Always use a PBO in EncodeToRamUsingShader
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
0 files changed, 0 insertions, 0 deletions
