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authorJasper St. Pierre <jstpierre@mecheye.net>2014-08-10 15:48:11 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-09-04 18:36:57 -0700
commit0b7bed4a5297a2368a7f2e2f921a28c6e628d8fb (patch)
treede86a577a40401e121f55b1c96b43ebcc10fb523 /Source/Core/VideoCommon/TextureDecoder_x64.cpp
parentea1245d19121d74b1f8398c4c8a0e66d2bb2f5c7 (diff)
TextureDecoder: Simplify how the reference texture decoder works
Instead of having three separate functions and checking the tlutfmt in a variety of places, just do it once in a helper method. This is already for the slow path either in our Generic decoder or in our Software renderer, so it doesn't matter that this is slower. x64 will continue using the separate functions for speed.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
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