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authorJasper St. Pierre <jstpierre@mecheye.net>2014-08-10 14:01:38 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-09-04 17:30:53 -0700
commit6682a2fadd74809b627eb3b1fa398353246e891c (patch)
tree18fcde6442655cccdec275a1305d529ca4d4d7b2 /Source/Core/VideoCommon/TextureDecoder_x64.cpp
parenta5297f6da8fbe365b2d2210d9c15b34d0fe2f3f3 (diff)
TextureDecoder: Fix a RGBA/BGRA copy/paste typo
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since this is the same for the BGRA32 decoder implementation, this is most likely a copy/paste typo, rather than the texture actually being bit-swapped. Fix this. I'm not sure of any games that use the C14X2 texture format, so I'm not sure this fixes any games, but it does make the code cleaner for when we clean it up in the future, and merge some of these similar loops.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_x64.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
index 2e31f2ee66..a31aa3ad3d 100644
--- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
@@ -1349,7 +1349,7 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ decodebytesC14X2_5A3_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
}
else if (tlutfmt == 0)
{