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authordegasus <wickmarkus@web.de>2014-01-30 15:51:20 +0100
committerdegasus <wickmarkus@web.de>2014-01-31 07:30:55 +0100
commit010a0d481ad0f5dd19182eafc411feec387404db (patch)
treed63742aa555f77465279ce8f8928a8ecc3cae4f3 /Source/Core/VideoCommon/VertexLoader.cpp
parent72cc6431e5654250b49cb7d2c0efce42a8340c8a (diff)
VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index 45bfec384a..03f480dac8 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -915,17 +915,6 @@ void VertexLoader::ConvertVertices ( int count )
#endif
}
-void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int const count, u8* Data)
-{
- auto const new_count = SetupRunVertices(vtx_attr_group, primitive, count);
-
- memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * new_count);
- VertexManager::s_pCurBufferPointer += native_stride * new_count;
- DataSkip(new_count * m_VertexSize);
-
- VertexManager::AddVertices(primitive, new_count);
-}
-
void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
{
VAT vat;