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authordegasus <wickmarkus@web.de>2014-01-15 16:58:36 +0100
committerdegasus <wickmarkus@web.de>2014-01-15 16:58:36 +0100
commit5e5db9fbc67595dccb0f47088a0482f0f798379f (patch)
tree26d949a1f3e1174484660a726188c4e3b6adcebd /Source/Core/VideoCommon/VertexLoader.cpp
parenta561c436fcd39327f5b47fb701de65db218a3f12 (diff)
VideoCommon: cleanup of "components" usage
This "u32 components" is a list of flags which attributes of the vertex loader are present. We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp46
1 files changed, 22 insertions, 24 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index d5cf003e76..4a389bc636 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -178,7 +178,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
m_numLoadedVertices = 0;
m_VertexSize = 0;
m_numPipelineStages = 0;
- m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat();
+ m_NativeFmt = 0;
loop_counter = 0;
VertexLoader_Normal::Init();
VertexLoader_Position::Init();
@@ -251,9 +251,7 @@ void VertexLoader::CompileVertexTranslator()
// Reset pipeline
m_numPipelineStages = 0;
-
- // It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
- m_NativeFmt->m_components = 0;
+ u32 components = 0;
// Position in pc vertex format.
int nat_offset = 0;
@@ -270,18 +268,18 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.PosMatIdx)
{
WriteCall(PosMtx_ReadDirect_UByte);
- m_NativeFmt->m_components |= VB_HAS_POSMTXIDX;
+ components |= VB_HAS_POSMTXIDX;
m_VertexSize += 1;
}
- if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
// Write vertex position loader
if(g_ActiveConfig.bUseBBox)
@@ -333,10 +331,10 @@ void VertexLoader::CompileVertexTranslator()
}
int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
- m_NativeFmt->m_components |= VB_HAS_NRM0;
+ components |= VB_HAS_NRM0;
if (numNormals == NRM_THREE)
- m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
+ components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
@@ -344,11 +342,11 @@ void VertexLoader::CompileVertexTranslator()
vtx_decl.color_offset[1] = -1;
for (int i = 0; i < 2; i++)
{
- m_NativeFmt->m_components |= VB_HAS_COL0 << i;
+ components |= VB_HAS_COL0 << i;
switch (col[i])
{
case NOT_PRESENT:
- m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i);
+ components &= ~(VB_HAS_COL0 << i);
vtx_decl.color_offset[i] = -1;
break;
case DIRECT:
@@ -407,7 +405,7 @@ void VertexLoader::CompileVertexTranslator()
if (tc[i] == NOT_PRESENT)
{
- m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i);
+ components &= ~(VB_HAS_UV0 << i);
}
else
{
@@ -415,12 +413,12 @@ void VertexLoader::CompileVertexTranslator()
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
- m_NativeFmt->m_components |= VB_HAS_UV0 << i;
+ components |= VB_HAS_UV0 << i;
WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
}
- if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i))
+ if (components & (VB_HAS_TEXMTXIDX0 << i))
{
if (tc[i] != NOT_PRESENT)
{
@@ -433,7 +431,7 @@ void VertexLoader::CompileVertexTranslator()
}
else
{
- m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
+ components |= VB_HAS_UV0 << i; // have to include since using now
vtx_decl.texcoord_offset[i] = nat_offset;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
vtx_decl.texcoord_size[i] = 4;
@@ -465,7 +463,7 @@ void VertexLoader::CompileVertexTranslator()
}
}
// tricky!
- if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
+ if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
{
// no more tex coords and tex matrices, so exit loop
break;
@@ -500,6 +498,8 @@ void VertexLoader::CompileVertexTranslator()
ABI_PopAllCalleeSavedRegsAndAdjustStack();
RET();
#endif
+ m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat();
+ m_NativeFmt->m_components = components;
m_NativeFmt->Initialize(vtx_decl);
}
@@ -565,8 +565,6 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
return 0;
}
- m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
-
// Load position and texcoord scale factors.
m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac;
m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac;