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Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp46
1 files changed, 22 insertions, 24 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index d5cf003e76..4a389bc636 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -178,7 +178,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
m_numLoadedVertices = 0;
m_VertexSize = 0;
m_numPipelineStages = 0;
- m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat();
+ m_NativeFmt = 0;
loop_counter = 0;
VertexLoader_Normal::Init();
VertexLoader_Position::Init();
@@ -251,9 +251,7 @@ void VertexLoader::CompileVertexTranslator()
// Reset pipeline
m_numPipelineStages = 0;
-
- // It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
- m_NativeFmt->m_components = 0;
+ u32 components = 0;
// Position in pc vertex format.
int nat_offset = 0;
@@ -270,18 +268,18 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.PosMatIdx)
{
WriteCall(PosMtx_ReadDirect_UByte);
- m_NativeFmt->m_components |= VB_HAS_POSMTXIDX;
+ components |= VB_HAS_POSMTXIDX;
m_VertexSize += 1;
}
- if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
+ if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
// Write vertex position loader
if(g_ActiveConfig.bUseBBox)
@@ -333,10 +331,10 @@ void VertexLoader::CompileVertexTranslator()
}
int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
- m_NativeFmt->m_components |= VB_HAS_NRM0;
+ components |= VB_HAS_NRM0;
if (numNormals == NRM_THREE)
- m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
+ components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
@@ -344,11 +342,11 @@ void VertexLoader::CompileVertexTranslator()
vtx_decl.color_offset[1] = -1;
for (int i = 0; i < 2; i++)
{
- m_NativeFmt->m_components |= VB_HAS_COL0 << i;
+ components |= VB_HAS_COL0 << i;
switch (col[i])
{
case NOT_PRESENT:
- m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i);
+ components &= ~(VB_HAS_COL0 << i);
vtx_decl.color_offset[i] = -1;
break;
case DIRECT:
@@ -407,7 +405,7 @@ void VertexLoader::CompileVertexTranslator()
if (tc[i] == NOT_PRESENT)
{
- m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i);
+ components &= ~(VB_HAS_UV0 << i);
}
else
{
@@ -415,12 +413,12 @@ void VertexLoader::CompileVertexTranslator()
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
- m_NativeFmt->m_components |= VB_HAS_UV0 << i;
+ components |= VB_HAS_UV0 << i;
WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
}
- if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i))
+ if (components & (VB_HAS_TEXMTXIDX0 << i))
{
if (tc[i] != NOT_PRESENT)
{
@@ -433,7 +431,7 @@ void VertexLoader::CompileVertexTranslator()
}
else
{
- m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
+ components |= VB_HAS_UV0 << i; // have to include since using now
vtx_decl.texcoord_offset[i] = nat_offset;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
vtx_decl.texcoord_size[i] = 4;
@@ -465,7 +463,7 @@ void VertexLoader::CompileVertexTranslator()
}
}
// tricky!
- if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
+ if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
{
// no more tex coords and tex matrices, so exit loop
break;
@@ -500,6 +498,8 @@ void VertexLoader::CompileVertexTranslator()
ABI_PopAllCalleeSavedRegsAndAdjustStack();
RET();
#endif
+ m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat();
+ m_NativeFmt->m_components = components;
m_NativeFmt->Initialize(vtx_decl);
}
@@ -565,8 +565,6 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
return 0;
}
- m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
-
// Load position and texcoord scale factors.
m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac;
m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac;