diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader.cpp | 46 |
1 files changed, 22 insertions, 24 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index d5cf003e76..4a389bc636 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -178,7 +178,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) m_numLoadedVertices = 0; m_VertexSize = 0; m_numPipelineStages = 0; - m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat(); + m_NativeFmt = 0; loop_counter = 0; VertexLoader_Normal::Init(); VertexLoader_Position::Init(); @@ -251,9 +251,7 @@ void VertexLoader::CompileVertexTranslator() // Reset pipeline m_numPipelineStages = 0; - - // It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this. - m_NativeFmt->m_components = 0; + u32 components = 0; // Position in pc vertex format. int nat_offset = 0; @@ -270,18 +268,18 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.PosMatIdx) { WriteCall(PosMtx_ReadDirect_UByte); - m_NativeFmt->m_components |= VB_HAS_POSMTXIDX; + components |= VB_HAS_POSMTXIDX; m_VertexSize += 1; } - if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } // Write vertex position loader if(g_ActiveConfig.bUseBBox) @@ -333,10 +331,10 @@ void VertexLoader::CompileVertexTranslator() } int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE; - m_NativeFmt->m_components |= VB_HAS_NRM0; + components |= VB_HAS_NRM0; if (numNormals == NRM_THREE) - m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2; + components |= VB_HAS_NRM1 | VB_HAS_NRM2; } vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE; @@ -344,11 +342,11 @@ void VertexLoader::CompileVertexTranslator() vtx_decl.color_offset[1] = -1; for (int i = 0; i < 2; i++) { - m_NativeFmt->m_components |= VB_HAS_COL0 << i; + components |= VB_HAS_COL0 << i; switch (col[i]) { case NOT_PRESENT: - m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i); + components &= ~(VB_HAS_COL0 << i); vtx_decl.color_offset[i] = -1; break; case DIRECT: @@ -407,7 +405,7 @@ void VertexLoader::CompileVertexTranslator() if (tc[i] == NOT_PRESENT) { - m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i); + components &= ~(VB_HAS_UV0 << i); } else { @@ -415,12 +413,12 @@ void VertexLoader::CompileVertexTranslator() _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format); _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements); - m_NativeFmt->m_components |= VB_HAS_UV0 << i; + components |= VB_HAS_UV0 << i; WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements)); m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements); } - if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) + if (components & (VB_HAS_TEXMTXIDX0 << i)) { if (tc[i] != NOT_PRESENT) { @@ -433,7 +431,7 @@ void VertexLoader::CompileVertexTranslator() } else { - m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now + components |= VB_HAS_UV0 << i; // have to include since using now vtx_decl.texcoord_offset[i] = nat_offset; vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; vtx_decl.texcoord_size[i] = 4; @@ -465,7 +463,7 @@ void VertexLoader::CompileVertexTranslator() } } // tricky! - if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) + if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) { // no more tex coords and tex matrices, so exit loop break; @@ -500,6 +498,8 @@ void VertexLoader::CompileVertexTranslator() ABI_PopAllCalleeSavedRegsAndAdjustStack(); RET(); #endif + m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat(); + m_NativeFmt->m_components = components; m_NativeFmt->Initialize(vtx_decl); } @@ -565,8 +565,6 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const return 0; } - m_NativeFmt->EnableComponents(m_NativeFmt->m_components); - // Load position and texcoord scale factors. m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac; m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac; |
