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authorPokechu22 <Pokechu022@gmail.com>2023-02-02 15:41:24 -0800
committerPokechu22 <Pokechu022@gmail.com>2023-02-09 16:23:02 -0800
commit39c5d55f0394361e1fcf291aabe8026fed78608a (patch)
tree43b995fcba11f8c87b7848e9905d65b0f0f377e2 /Source/Core/VideoCommon/VertexLoaderBase.cpp
parent95bee485c97a5b3d2df5c664802d400cfd53aaba (diff)
VertexLoaderBase: Fix shadowing warning
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderBase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderBase.cpp b/Source/Core/VideoCommon/VertexLoaderBase.cpp
index f04580a074..11ac3833c7 100644
--- a/Source/Core/VideoCommon/VertexLoaderBase.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderBase.cpp
@@ -112,8 +112,8 @@ public:
// Some games (e.g. Donkey Kong Country Returns) have a few draws that contain NaN.
// Since NaN != NaN, we need to compare the bits instead.
- const auto bit_equal = [](float a, float b) {
- return Common::BitCast<u32>(a) == Common::BitCast<u32>(b);
+ const auto bit_equal = [](float val_a, float val_b) {
+ return Common::BitCast<u32>(val_a) == Common::BitCast<u32>(val_b);
};
// The last element is allowed to be garbage for SIMD overwrites.