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-rw-r--r--Source/Core/VideoCommon/VertexLoaderBase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderBase.cpp b/Source/Core/VideoCommon/VertexLoaderBase.cpp
index f04580a074..11ac3833c7 100644
--- a/Source/Core/VideoCommon/VertexLoaderBase.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderBase.cpp
@@ -112,8 +112,8 @@ public:
// Some games (e.g. Donkey Kong Country Returns) have a few draws that contain NaN.
// Since NaN != NaN, we need to compare the bits instead.
- const auto bit_equal = [](float a, float b) {
- return Common::BitCast<u32>(a) == Common::BitCast<u32>(b);
+ const auto bit_equal = [](float val_a, float val_b) {
+ return Common::BitCast<u32>(val_a) == Common::BitCast<u32>(val_b);
};
// The last element is allowed to be garbage for SIMD overwrites.